[Rq-rules] *** JUNK MAIL ***Re: Morality

Lance Dyas lancelot at inetnebr.com
Tue Oct 31 06:09:25 PST 2006


Simon Phipp wrote:
> To echo previous points, if you use Cult standards, Personality Traits 
> from Griffin Mountain and Passions for cults then you have a pretty 
> solid set of guidelines on how your PC is likely to act in any given 
> situation. You probably don't need more than that, especially as you 
> don't want your PC to be controlled by these stats, merely guided.
Yahoo... - "alignment" always was an excessive simplification of human 
behavior almost as bad as the lumping people in two categories trick you 
see many places...
instead of thinking about the motivations and point of view of others.  
However in fantasy the us and them simplification may be a part an 
parcel to it.
 People may not want to game in the grey. The clarity of generalization 
making ethics simple well it appeals to some. Game rules which sanction 
or promote such
simplification may be doing a game genre trick ..... "Morality" as 
something different than "ethics" is even more culturally specific ...
>  
> Also, to open up a can of worms, morality is defined by the culture 
> and setting, so a Zorak Zorani would have a different personal moral 
> code to a Chalana Arroy healer to a Brithini sorcerer, the same is 
> true for non-Glorantha settings.
>  
 Exactly...



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