[Rq-rules] Siz and Hit Points

Paul Cardwell carpgachair at yahoo.com
Tue Oct 31 07:35:14 PST 2006


--- Ashley Munday <aescleal at btinternet.com> wrote:

> Why not use the old Gateway Bestiary suggestion that
> you get two points of natural armour for every d6 of
> damage bonus to represent the effect of high STR and
> SIZ?
> 

Because SIZ is not a good indicator of armor and STR
is totally irrelevant to the subject other than that
muscle thickness may give slight protection to vital
organs below.  Turtles, armadillos, and almost any
exoskeleton creature has high natural armor in
relation to its size, while a rhino has high armor
compared to a similar sized water buffalo which only
has high armor on its forehead (19 in hit location).

If you care about accuracy (and I realize a
substantial portion of FRPGs do not), then each
species must be considered on its own features - even
fabulous beasts should follow the laws of biophysics
to a reasonable degree (large flying creatures being
an exception in that regard only as they do not
typically have two meter sternums to anchor the
necessary flight muscles).

Paul Cardwell


 
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