[Rq-rules] *** JUNK MAIL ***Re: Morality
Styopa
styopa1 at gmail.com
Tue Oct 31 12:46:25 PST 2006
On 10/31/06, Lance Dyas <lancelot at inetnebr.com> wrote:
>
> Yahoo... - "alignment" always was an excessive simplification of human
> behavior almost as bad as the lumping people in two categories trick you
> see many places...
> instead of thinking about the motivations and point of view of others.
>
It would be very handy to have a set of 'personality tables' that one could
roll on, I'd be particularly interested to add something like that to my
random NPC/monster generation spreadsheet. Just for creativity's sake, so
that GMs don't accidentally drift into stereotypical personalities for
NPCs: not every farmer has to be a kindly, charitable, pragmatic fellow, if
you get my drift. Heck, you could build a whole evening's adventure out of
the character's spending the night in the barn of an exceptionally deviant
farmer family. Could be scary, could be hilarious.
Perhaps it would be more useful to define various spectra of personalities -
from altruistic to utterly self-centered, for example. Unfortunately even
the DEFINING of these spectra say more about the GM than the NPCs, I fear.
I know there are 'personality tests' out there that have some credibility in
the psychological fields, has anyone ported this into game terms?
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