[Rq-rules] Re: Divine Magic

Robert Hoffman IQuinn at surewest.net
Wed Nov 29 09:49:07 PST 2006


Yeah I am curious how other groups deal with the permanent power issue.  If
I have a POW of 13 and sacrifice 3 points, I now have a POW of 10.  Putting
aside what spell I may have gained for my sacrifice my spirit magic
percentage has now dropped from 65% to 50% to cast and average break thru
(against a target who also has POW 10) has reduced by the same amount.  This
means that my odds to successfully get a POW dot is more difficult and even
when I succeed advancement is not a sure thing (about 50% chance to go up).
After weeks of failure and struggle you slowly crawl back to your POW of
13,. are you ready to make the same sacrifice again?  Do other people find
POW to be a "cheaper" commodity?  Do you have other opportunities for
advancement or by odds then what I listed above?  In my game I even
introduced spirit stones (basically inert spirits) that can be absorbed with
a straight POW x N (where N = 1-6 depending on potency of the stone).
Anyone use similar things to gain POW?

 

In our game we also require POW sacrifice to "bond" to more powerful magic
items and that is usually more appealing to players then making the same
sacrifice for a one use spell,. in fact maybe it that choice that makes the
divine magic pale in comparison.  

 

-----Original Message-----
From: rq-rules-bounces at crashbox.com [mailto:rq-rules-bounces at crashbox.com]
On Behalf Of alan richards
Sent: Wednesday, November 29, 2006 9:00 AM
To: rq-rules at crashbox.com
Subject: [Rq-rules] Re: Divine Magic

 

It has been a while since I actually played RuneQuest but I will add my
voice to the  'Divine Magic is unattractive to players' chorus.

I definitely noticed players not choosing Divine Magic as it seems very
expensive to pay permanent Pow for a one-shot spell. And as a player I
definitely avoided it for that reason. 

In the past I used the 'Runepower' and 'Runepool' ideas (on which subject
there are a whole swathe of posts in the archives for this list so I won't
re-post them here).

I might (if and when I ever run an RQ game again) use the idea of making
Divine Magic bonkersley powerful instead of or as well as the Runepower pool




Alan

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