[Rq-rules] Re: Divine Magic
Jim Bickmeyer
bick10 at comcast.net
Wed Nov 29 13:16:37 PST 2006
> alanjrichards at googlemail.com writes:
>
> "I definitely noticed players not choosing Divine Magic as it seems very
> expensive to pay permanent Pow for a one-shot spell. And as a player I
> definitely avoided it for that reason. "
My experience with players in RQ3, most will sell their souls for Spirit Magic Heal 4, and walk away from one-use Divine Heal. Only two players ever went to get 10 points of divine magic. One wanted to be a Seven Mothers priest and the other did it after I made initiate divine renewable on Holy Days. Well, there was the one player that in all sacrificed over 10 POW on general HP enhancement. But didnât want RL or RP.
In game terms they were separating from their PCâs worshiping gods and started to want them to become spirit worshipers. They had started to feel trapped, limited and forced by me, the GM, to follow a weaker magic. When I provide a way for their magic to be renewable, they then experimented with more Divine and got use out of the spells. They then took more interest in their god and the allies. And they started to enjoy the game more.
Jim
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