[Rq-rules] Conversion of D&D module?
stephen brittain
stephen.brittain at ntlworld.com
Thu Dec 14 12:34:21 PST 2006
I would like one as well.
thanks
Stephen Brittain
----- Original Message -----
From: Williamson, Tony
To: Discussion of RuneQuest rules.
Sent: Thursday, December 14, 2006 6:57 PM
Subject: RE: [Rq-rules] Conversion of D&D module?
Yes, I'd be keen for a copy too.
Thanks,
Tony Williamson
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From: rq-rules-bounces at crashbox.com [mailto:rq-rules-bounces at crashbox.com] On Behalf Of Styopa
Sent: Friday, 15 December 2006 2:28 a.m.
To: Discussion of RuneQuest rules.
Subject: [Rq-rules] Conversion of D&D module?
I'm nearly finished with an RQ conversion of TSRs C1-Hidden Shrine of Tamoachan - anyone interested in it? I can email it to you directly or, if there's enough interest, someone I'm sure would post it. I always like Tamoachan because it is:
- a competition module, so there tends to be rather more thinking than average, and "solutions" to everything encountered ARE available in the dungeon, also nice artwork supplements
- a dungeon crawl, so very suitable for an inconsistently-peopled group
- reasonably sized, so we can have some closure within 2-3 sessions.
- entirely 'different' in feel than most gaming stuff.
It's only a CONVERSION - meaning the monsters' stats are converted to RQ. Ownership of the module is required for play (ie for the map, the room descriptions, etc.) I'm just finishing the room notes that simply list the resolution modifications to RQ terms for the many 'special' things and traps throughout, as well as the conversion of the various magic items encountered.
I've tweaked it to be a challenge for a group of relatively inexperienced gamers, a party of 6-8 characters, with 2 of them being mid-70s skills and the rest in the mid 50s, all with very little magic.
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