[Rq-rules] How did Tamoachan go? (spoilers possible)
Andrew Larsen
aelarsen at mac.com
Mon Dec 18 09:40:33 PST 2006
I¹ve encountered this same problem. Recently I was teaching my partner,
who¹s only ever done CRPGs to play a tabletop RPG, and in his case he tended
to either be unsure what to do next because he saw too many options, or else
he would do something wildly inappropriate simply because he could. At one
point, when he was dealing with someone a lot more politically powerful than
he was, he said, ³So I could try to kill this guy, right?² And I had to
say, ³You could, but it might be a bad idea.² Eventually, however, he got
the hang of it and found that he really liked the open-ended quality of
tabletop.
Andrew
On 12/18/06 9:50 AM, "Styopa" <styopa1 at gmail.com> wrote:
>
> As mentioned before, it was a large party (8) but all inexperienced f2f RPG
> players, 12-14 yrs old.
>
> A few things stood out for me, as a longtime roleplayer watching kids who
> really grew up on CRPGs:
> -
> - a surfeit of choices: they tended to be paralyzed by NOT having a linear
> format. CRPGs tend to spoon-feed players with information about 'what's the
> next step'. I even would say that Tamoachan is actually a rather linear
> adventure.
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