[Rq-rules] How did Tamoachan go? (spoilers possible)
Lance Dyas
lancelot at inetnebr.com
Tue Dec 19 05:31:22 PST 2006
Lev Lafayette wrote:
> Heh... pnp rpgs don't have a 'save game' option...
>
Actually they can have rewinding, revisionist history and flash
backs/flash forwards
if you want them to... These amount to more power than a save game.
I guess my point was that CRPG's do not necessarily have the impact Andrew
was presenting.
> On-topic (kinda) I'll be running Tamoachan in a few
> weeks using DragonQuest. Promises to be interesting...
>
> All the best,
>
>
> Lev
>
> --- Lance Dyas <lancelot at inetnebr.com> wrote:
>
>
>> I introduced my son to purely diceless roleplay via
>> bed time stories
>> before he ever played crpg's his imagination and
>> adaptability in game
>> play ummm kicks my butt.
>>
>> Andrew Larsen wrote:
>>
>>> I’ve encountered this same problem. Recently I was
>>>
>> teaching my
>>
>>> partner, who’s only ever done CRPGs to play a
>>>
>> tabletop RPG, and in his
>>
>>> case he tended to either be unsure what to do next
>>>
>> because he saw too
>>
>>> many options, or else he would do something wildly
>>>
>> inappropriate
>>
>>> simply because he could. At one point, when he was
>>>
>> dealing with
>>
>>> someone a lot more politically powerful than he
>>>
>> was, he said, “So I
>>
>>> could try to kill this guy, right?” And I had to
>>>
>> say, “You could, but
>>
>>> it might be a bad idea.” Eventually, however, he
>>>
>> got the hang of it
>>
>>> and found that he really liked the open-ended
>>>
>> quality of tabletop.
>>
>>> Andrew
>>>
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>
>
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