[Rq-rules] Conversion of D&D module?

Paul Cardwell carpgachair at yahoo.com
Wed Dec 27 09:36:58 PST 2006


Back in the early days of Mythworld, Randy Ray (who
sometimes posts to this site) experimented with
converting modules from various game systems to
Mythworld.  Naturally RuneQuest was relatively easy as
would be the conversions in the other direction.  Iron
Crown Middle Earth was almost as easy, since they use
descriptions rather than stats for NPCs.  However, D&D
was quite difficult, almost requiring taking just the
plot and completely rewriting the stats, magic, and
just about everything derived from those features.

We were also test-playing a contemporary RPG, Nuclear
Winter, a reaction against the errors of Twilight
2000.  It was ultimately abandoned due the collapse of
the Soviet Union and the development of detection
systems which would make the source of a nuclear
missile obvious.  We back-dated the technology to the
late 1920s and had considerable success in playing the
Cthulhu 1930s horror movies scenarios in Mythworld
rules.

We never checked with GURPS, but there are enough
smilarities that conversion to either RuneQuest or
Mythworld should be relatively easy.  But with D&D,
take their plots and do the rest from scratch - it is
just as easy and does not entail laborious character
conversions.

Paul Cardwell

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