[Rq-rules] Conversion of D&D module?
Thomas Zunder
tom at zunder.org.uk
Wed Dec 27 09:56:14 PST 2006
GURPS can be converted using the probability curve of 3d6 and the skill
rating/names. The stats can be similarly estimated on a scale.
I find D&D stats easy, the skill ranks are basically as detailed on the
website but it is the whole magic/items etc. that needs interpretation
and frankly you either ignore them and do what a RQ scenario would do,
or you accept that there will be a noticeably item led style to your RQ,
which is not a bad thing. I found that if you make the items limited in
'charges' then they're great fun but don't last too long.
Integrating them into a Glorantha game can also be fun, ally them to
cults, if they're powerful then the cult may well send their heroes to
come and get them back.
I've found Dungeon very good for looting for scenarios to run with other
systems.
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