[Rq-rules] Conversion of D&D module?

Thomas Zunder tom at zunder.org.uk
Wed Dec 27 09:56:14 PST 2006


GURPS can be converted using the probability curve of 3d6 and the skill 
rating/names. The stats can be similarly estimated on a scale.

I find D&D stats easy, the skill ranks are basically as detailed on the 
website but it is the whole magic/items etc. that needs interpretation 
and frankly you either ignore them and do what a RQ scenario would do, 
or you accept that there will be a noticeably item led style to your RQ, 
which is not a bad thing. I found that if you make the items limited in 
'charges' then they're great fun but don't last too long.

Integrating them into a Glorantha game can also be fun, ally them to 
cults, if they're powerful then the cult may well send their heroes to 
come and get them back.

I've found Dungeon very good for looting for scenarios to run with other 
systems.




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