[Rq-rules] Conversion of D&D module?

Thomas Zunder tom at zunder.org.uk
Wed Dec 27 20:10:26 PST 2006


Anders Swenson wrote:
> Well, the point here is that there is no fixed formula for conversion. You
> make the RQ monsters as tough or wimpy as they need to be, using the DnD
> stats as a rough guide. Only. I struggled for a long time before coming to
> this conclusion: now I routinely alter my DnD texts to make the adventure
> entertaining for my friends. Having a formula to fall back or into is
> comforting, but the logic is ultimately false. Use the plot and the maps, do
> your own criters.
> --Anders
>   

Agreed. Most of it can indeed be done on the fly...




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