[Rq-rules] Conversion of D&D module?

postmaster at runequest.za.org postmaster at runequest.za.org
Wed Dec 27 23:02:32 PST 2006


Ja, basically what I had in mind. Methinks this Dragon preceeded the
launch ofd Dungeon Mag, its from 1981
Tony


> On Wed, 27 Dec 2006 08:52:40 -0600
> Actually, Dungeon mag has the modules. I did a few White Dwarf DnD mods
> back
> in the day. It's rather simple IIRC. Take a SMALL adventure, note all the
> monsters on a list, start filling out monster sheets to fit. Traps and
> stuff
> you do on the fly. Treasure is up to you. Remember, RQ combat takes longer
> and is riskier for PCs than DnD combat. Level is unimportant both because
> the
> RQ world is a tough as it is, not graduated by party capability, and
> because,
> conversely, your job is to make the monsters entertaining for the party
> your
> players have.
> --Anders


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