[Rq-rules] Conversion of D&D module?

Paul Cardwell carpgachair at yahoo.com
Fri Dec 29 08:44:02 PST 2006


I recently had a problem that this site should deal
with.  Most (but not all) the postings (including my
own below) went to the bulk with the spam, despite my
marking each as "not spam".  I only got one there
today, and this one came through properly, so it might
be easing off.  Still, something should be done with
Yahoo to keep these the Inbox and the European
lotteries and AfroAsian "business deals" in with the
spam.

Paul Cardwell


--- Anders Swenson <anders at california.com> wrote:

> On Thu, 28 Dec 2006 09:05:01 +0200 (SAST)
>  postmaster at runequest.za.org wrote:
> Yes they are great adventures. Find them and run
> them!
> --Anders
> 
> > Interesting, I never really looked at MERP, sounds
> like it may be
> > worthwhile to check some modules out sometime.
> > 
> > 
> > > Back in the early days of Mythworld, Randy Ray
> (who
> > > sometimes posts to this site) experimented with
> > > converting modules from various game systems to
> > > Mythworld.  Naturally RuneQuest was relatively
> easy as
> > > would be the conversions in the other direction.
>  Iron
> > > Crown Middle Earth was almost as easy, since
> they use
> > > descriptions rather than stats for NPCs. 
> However, D&D
> > > was quite difficult, almost requiring taking
> just the
> > > plot and completely rewriting the stats, magic,
> and
> > > just about everything derived from those
> features.


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