[Rq-rules] Conversion of D&D module?

Peter Brink peter.brink at brinkdata.se
Sun Jan 7 04:34:45 PST 2007


Gary Sturgess skrev:
> On 1/7/07, Peter Brink <peter.brink at brinkdata.se> wrote:
>> I've posted a few more suggestions on how to convert other games to BRP
>> at my site recipes.rollspelshornan.se.
>>
>> Comments are welcome (as always).
> 
> When doing a conversion from one system to the other, you generally
> have one of two ideas in mind:
> 
> a) You like the feel of the original system, but you prefer the rules
> of the new one.
> b) You like the feel of the new system, but you want to add some
> elements of the old.

It's quite possible that I have used the wrong label for my 
"conversions", perhaps I should have called them "How to import..." 
instead. Because that is the purpose. Doing a one-by-one conversion of a 
lot of spells is very time consuming, if one could import a whole bunch 
of spells then that would save you a lot of time.

Essentially what I do is to convert (or import if you wish) an entire 
magic system. The object is of course to replace the sorcery magic 
system of RQ. And why is that? Because the sorcery system sucks, IMHO. 
It simply doesn't work very well in my experience. Another object is to 
make it possible to do easy conversions of D&D adventures. There are 
loads of such stuff on the net, both as free downloads and pdf:s that 
you can buy, and for those gaming groups that doesn't mind using such 
material they can be a real time saver.

So I would tend to disagree about that these kind of conversion notes 
doesn't fit anyone's needs.

/Peter Brink


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