[Rq-rules] Farewell to CON

David Smart jurrubin at gmail.com
Thu Jan 11 07:43:45 PST 2007


Here's what I did with it for my RQ3 campaigns.

RUNNING  (Agility) (00%)
This is the trained ability to run faster and/or longer than the untrained.
A successful roll allows an extra burst of speed for a limited duration,
adding one-half again to the character's running speed.  A human can thus
add 3 to his normal running speed of 6 for a total of 9 meters per SR.  This
causes a loss of 3 fatigue points per round or fraction of a round.

 A successful roll will also allow a character to move at 1m/SR faster than
normal while still performing actions.  A human can thus move at 4m/SR.  A
character need not attempt another roll until he stops moving.

A third function allows the character to run at 2m/SR faster than normal
without any expending any extra Fatigue Points.

The three aforementioned abilities are mutually exclusive.  The player must
state which function is to be used before a roll is attempted.

When in a Run Contest (see Game Systems) the percentiles in this skill are
added to the characters roll in a Run contest.


On 1/10/07, Joe Mills <joemills at columbus.rr.com> wrote:
>
> I dunno. I can run a fair distance, but strength has never been my
> strength,
> if you get my drift. Speaking of running, that was a skill in the old RQ2
> trollpak. Did it ever get translated into RQ3?
>
> -- Joe
>
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