[Rq-rules] Re: Farewell to Con

Paul Cardwell carpgachair at yahoo.com
Fri Jan 12 07:11:40 PST 2007


--- alan richards <alanjrichards at googlemail.com>
wrote:

> With the provisos that I've just read Sven's post
> about this being an
> ongoing debate, and the concrete expectation that
> this is not going to meet
> with universal agreement:
> 
> If I was going to add a characteristic it would be
> (and in my houserules is)
> PERception. I cannot see that this is adequately
> modelled by any of the
> current characteristics. I have read very cogent
> arguments that AWAreness
> would be a better name for this eighth
> characteristic. But PER was what I
> first used so it is what I will stick with.
>  
> If I was going to prune Characteristics then they
> would be APP and SIZ.
> 
> In game terms APP (or CHA) seem to be a subset of
> POW. This may not have
> been the original intention but it is how it reads
> to me. I see no reason to
> attach a game score to the physical appearance a
> player wants to attach to
> their character.
> 
> Likewise STR can model SIZ quite nicely. In
> non-magical beings a given STR
> score requires a given minimum mass (SIZ). If a
> player decides that their PC
> is going to carry a few kilos of extra mass as fat,
> or if I decide that my
> NPC is going to be corpulent then that can go in the
> character description
> as well.
> 
 
> As it is I have added PER and kept SIZ and CHA.
> 
> Al

I agree about APP.  As Gygax pointed out (and was
immediately misinterpreted by game-bashers), some of
the most charismatic individuals, good and bad, were
hardly physically attractive.

However, SIZ is of critical importance in ability to
get into tight spaces, just as CON is in the ability
to resist disease or carry heavy loads very far.

Just for the record, Mythworld uses strength,
constitution, size, intelligence, mana, dexterity,
trustworthiness, and sanity.  Perception is a
secondary characteristic, based on INT and MNA and is
a bonus to all sensory input skills.

Paul Cardwell

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