[Rq-rules] Background Experience (RQ III)

Styopa styopa1 at gmail.com
Fri Jan 12 17:56:40 PST 2007


Frankly, INT is already too much of a powergamer stat anyway, IMO.

The best way, if you have a tool that can do it quickly (someone whip up an
excel spreadsheet?), would be to say that if the background skill tables
give you "x3" for a skill, give them 3 skill checks against it.

And then, heck, i(f you have the tool) give them at the end a "x1" roll on
every non-zero skill, just to mix it up.

The result is people with natural aptitude for certain things (ie high mods)
end up getting slightly higher skills in those areas.
(Note: IMG I have the players write their skill in the slot on the sheet,
and then roll against THAT raw number (with a plus to the roll equal to
their category modifier).

On 1/12/07, Gary Sturgess <gazza666 at gmail.com> wrote:
>
> > I've never been entirely happy with the background
> > experience system in RQ III. This is simply because
> > the percentages are static (30 percentiles per annum)
> > regardless of capacity and ability to learn, and the
> > gains are likewise static (30 percentiles to skills
> > rating 05% or 60%).
> >
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20070112/ab338ad5/attachment.html


More information about the RQ-Rules mailing list