[Rq-rules] Re: Farewell to Con and (other characteristics)
Paul Cardwell
carpgachair at yahoo.com
Sat Jan 13 08:40:17 PST 2007
--- Lev Lafayette <lev_lafayette at yahoo.com.au> wrote:
> --- Paul Cardwell <carpgachair at yahoo.com> wrote:
> > Just for the record, Mythworld uses strength,
> > constitution, size, intelligence, mana, dexterity,
> > trustworthiness, and sanity. Perception is a
> > secondary characteristic, based on INT and MNA and
> > is
> > a bonus to all sensory input skills.
>
> How would this work for non-human and animal species
> who have a low INT and low MNA?
All species have a basic ability just for being in
that species. Some have upper limits for the same
reason. Humans' Dark Sense tops at a pathetic 5% and
Scent at 50% while bats default to sonar and have no
limits in the dark while dogs and pigs have no limits
on Scent.
"Dumb animals" may have a low INT (generally 2 or 3),
but roll 3D6 for MNA just as sapient species. Because
of the low INT, they cannot cast spells, but can
increase their MNA by resisting spells cast against
them on the same basis as high INT individuals can for
successfully casting resisted spells. Low MNA has the
same problems regardless of species, but at least can
have a chance of being raised in the course of the
game.
Likewise, the APP factor of MNA applies to animals
regardless of INT. The perception factor is a bonus
in addition to species basic and there is still the
MNA effect to counter the detrimental effect of low
INT in computing this bonus.
Paul Cardwell
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