[Rq-rules] *** JUNK MAIL ***Status of DBRP?

Nick.Middleton at wrsl.com Nick.Middleton at wrsl.com
Tue Jan 23 08:35:02 PST 2007


>Nick, I'm intrigued by the idea of a BRP magazine...
>what did you envision for it?
>A different world written up every time?  Or what?

Stuff that helps a GM run a fun game. Interesting NPC's, fun creatures,
unusual artefacts/objects (not necessarily magical), scenarios seeds and
full adventures.

Think of the Goodman Games Dungeon Crawl Classics idea, but not solely
scenario based: something that recaptures the immediacy and imagination of
early BRP games (RQII, Stormrbinger I/-/III, Worlds of Wonder). Or, if your
memory stretches back that far, the UK 'zine Tortured Souls.

Why spend pages describing the cultures of a place, when actually it's
stealing the High martian Chieftains staff (with it's supiciously
manufactured looking crystal crown) and flying away in a stolen screw
galley that is the point of the adventure? I'd want stats, maps, and some
succinct but effective notes on implementing the aerial chase using the
vehicle chase rules in BRP, with probably a few notes on aerial combat
(since it's a fun possibility that the PC's might get caught up in). If the
GM likes the setting, he can elaborate details to suit himself at leisure,
but when the player characters burst on to the deck he needs definite
answers to specific questions fo rthe game to keep flowing IME...

Not self indulgent theoretical discussions, not interminable setting
descriptions, not endless fiddling with or elaboration of BRP for the sake
of it, NOT using any previously published sources (so NOT
Glorantha/RuneQuest, NOT Stormbringer/Young Kingdoms, NOT Call of the
Cthulhu / Delta Green: these are either already well served by existing
websites / magazines, or mired in legal complexities I have no interest in
touching...).  New places, people, things: stuff that can save a GM's bacon
when they're stumped and the players are turning up in half an hour and
that can also inspire whne reviewd at leisure.

Or at least, that's the dream I have - what's proves to be practical we'll
have to see. I've have already started work in a small way on this idea...

Cheers,

Nick Middleton



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