[Rq-rules] *** JUNK MAIL ***Status of DBRP?
Peter Maranci
pmaranci at gmail.com
Tue Jan 23 08:40:23 PST 2007
Interesting; sounds like a lot of what I have up on the Chaos Project might
be suitable, unless that counts as being previously available.
What's your format going to be? What sort of distribution?
->Peter
On 1/23/07, Nick.Middleton at wrsl.com <Nick.Middleton at wrsl.com> wrote:
>
> >Nick, I'm intrigued by the idea of a BRP magazine...
> >what did you envision for it?
> >A different world written up every time? Or what?
>
> Stuff that helps a GM run a fun game. Interesting NPC's, fun creatures,
> unusual artefacts/objects (not necessarily magical), scenarios seeds and
> full adventures.
>
> Think of the Goodman Games Dungeon Crawl Classics idea, but not solely
> scenario based: something that recaptures the immediacy and imagination of
> early BRP games (RQII, Stormrbinger I/-/III, Worlds of Wonder). Or, if
> your
> memory stretches back that far, the UK 'zine Tortured Souls.
>
> Why spend pages describing the cultures of a place, when actually it's
> stealing the High martian Chieftains staff (with it's supiciously
> manufactured looking crystal crown) and flying away in a stolen screw
> galley that is the point of the adventure? I'd want stats, maps, and some
> succinct but effective notes on implementing the aerial chase using the
> vehicle chase rules in BRP, with probably a few notes on aerial combat
> (since it's a fun possibility that the PC's might get caught up in). If
> the
> GM likes the setting, he can elaborate details to suit himself at leisure,
> but when the player characters burst on to the deck he needs definite
> answers to specific questions fo rthe game to keep flowing IME...
>
> Not self indulgent theoretical discussions, not interminable setting
> descriptions, not endless fiddling with or elaboration of BRP for the sake
> of it, NOT using any previously published sources (so NOT
> Glorantha/RuneQuest, NOT Stormbringer/Young Kingdoms, NOT Call of the
> Cthulhu / Delta Green: these are either already well served by existing
> websites / magazines, or mired in legal complexities I have no interest in
> touching...). New places, people, things: stuff that can save a GM's
> bacon
> when they're stumped and the players are turning up in half an hour and
> that can also inspire whne reviewd at leisure.
>
> Or at least, that's the dream I have - what's proves to be practical we'll
> have to see. I've have already started work in a small way on this idea...
>
> Cheers,
>
> Nick Middleton
>
>
>
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--
Peter Maranci - pmaranci at gmail.com
Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm
The Diary of An Invisible Man: http://bobquasit.livejournal.com/
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