[Rq-rules] re: Potency of Disruption Spell
Robert Hoffman
IQuinn at surewest.net
Fri Feb 23 08:57:41 PST 2007
Again I would agree that the same encounter could be versus 6 intelligent
archers hidden in the trees that target a single player each round; just as
deadly if not more so since they are only limited by their arrow supply and
by diminishing mana.
For my group Disrupt is more of a utility spell for situations where the
target is at range or when they are otherwise unable to engage directly in
combat.
-----Original Message-----
From: rq-rules-bounces at crashbox.com [mailto:rq-rules-bounces at crashbox.com]
On Behalf Of DevinC at aol.com
Sent: Friday, February 23, 2007 8:42 AM
To: rq-rules at crashbox.com
Subject: Re: [Rq-rules] re: Potency of Disruption Spell
The problem I always had with it is the prospect of concentrated firepower.
Put the PCs up against six opponents with Disrupt, and if the foes have any
sort of intelligence they are going to fire 6 Disrupts per round at one
target. That often equals a dead PC every round or two. Not very fun.
Devin
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