[Rq-rules] Potency of Disruption Spell

Paul Cardwell carpgachair at yahoo.com
Fri Feb 23 09:15:14 PST 2007


There's that "Junk mail" tag again!  Remove it when
responding and make it easier on the rest of us.

Mythworld calls the spell Zap, but it is essentially
the same as Disruption is (or at least was back in the
days of RQ2.  There is D3 damage to specific
locations, but cannot be targeted to any (even with a
half mana power, to give an analogy to the aimed shot
of physical weapons).  It has worked quite well.

Paul Cardwell



--- Steve Davies <sdavies2720 at yahoo.com> wrote:

> I've been trying to finish a set of "Old Magic"
> rules,
> and using the Disruption spell as my test case.  The
> goal is to see if I can reproduce the effects for a
> consistent cost.
> 
> I've long regarded Disruption as one of the more
> powerful spells, but it's become a hobgoblin because
> its high damage (1D3 damage for 1 POW), and hit
> location specificity (instead of doing damage to
> overall HP).
> 
> So my question is:  Has anyone changed the
> Disruption
> spell to either lower damage to 1 point, or by
> making
> the damage affect total hit points instead of
> location-specific hit points?  If so, how did it
> work
> and do you recommend it?
> 
> Thanks,
> Steve
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> 



 
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