[Rq-rules] POW gain rolls
Robert Hoffman
IQuinn at surewest.net
Fri Feb 23 09:58:10 PST 2007
We use species max - current x5% (and 05% is always a success). So if you
where at 15 a human would have a 30% chance for increase (21-15 = 6x5% =
30%). As it stands we've never had any character increase attributes in
this way more then 2-3 times total, and maybe only once even from 18 to 19
(never higher).
-----Original Message-----
From: rq-rules-bounces at crashbox.com [mailto:rq-rules-bounces at crashbox.com]
On Behalf Of Peter Maranci
Sent: Friday, February 23, 2007 9:34 AM
To: Discussion of RuneQuest rules.
Subject: Re: [Rq-rules] POW gain rolls
Interesting. How does the attribute increase interact with species maximums?
That's another topic which has always stuck in my mind.
Obviously exceptional individuals can far surpass species norms, but at the
same time we don't want to see people running around with characteristic
scores in the hundreds...not unless it's superhero campaign, or demigods, or
something like that. :D
->Peter
On 2/23/07, Robert Hoffman <IQuinn at surewest.net> wrote:
Personally I put the risk/reward on the person rolling. So if I have a
creature that attacks a player and fails to break through, I do not reward
the player. On the other hand I have used persistent effects in certain
areas that require a player to roll for in order to resist. We also use a
general rule where if a player is given any attribute test (ie STR x5, DEX
x3) and they roll the attribute x1 they get a dot for that attribute. Quite
a rule bender, I know, but it allows for more character development.
-----Original Message-----
From: rq-rules-bounces at crashbox.com [mailto:rq-rules-bounces at crashbox.com]
On Behalf Of Peter Maranci
Sent: Friday, February 23, 2007 9:11 AM
To: RuneQuest-Rules
Subject: [Rq-rules] POW gain rolls
The discussion about the relative power level of Disruption reminds me of an
issue that's always bothered me about RQ/BRP: POW gains.
The standard RQ mechanic is that you get a chance to make a POW gain roll if
you overcome an enemy with a POW which is not more than 5 points less than
your own (feel free to correct me if I'm wrong; I don't have access to the
books here). You may overcome them with an offensive spell, or in spirit
combat if that's appropriate.
Alternatively, RQIII introduced the mechanism of earning POW gain rolls
after conducting ceremonies on High Holy Days. That may have been
Glorantha-specific, I can't remember.
It seems to me that this places an unnatural emphasis on offensive acts. A
character without any offensive spells is left with very few opportunities
to gain POW, even if they spend a great deal of time adventuring (unless
they're a shaman, of course).
Why shouldn't it be possible to get a POW gain roll for successfully
*resisting* an enemy spell or spirit? Arguably that takes as great an
effort.
Frankly, I'd love to see some alternate means of POW gains as well. Perhaps
a roll could be earned for mastering a skill, for example, or as a special
GM-decreed reward for making a critical success at a desperately needed
moment.
Luck should be a part of it, I think. And as it is, this "overcome to gain"
mechanism feels artificial and forced. What do you think?
->Peter
--
Peter Maranci - pmaranci at gmail.com
Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm
The Diary of An Invisible Man: http://bobquasit.livejournal.com/
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Peter Maranci - pmaranci at gmail.com
Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm
The Diary of An Invisible Man: http://bobquasit.livejournal.com/
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