[Rq-rules] Potency of Disruption Spell
Eric Bailey
lordtwig at cyberkeep.com
Fri Feb 23 12:51:57 PST 2007
But most spells are not 1 MP = 1 damage. A Bladesharp 1 adds +5% to
hit and +1 damage PER HIT. A Speedart adds +15% to hit and +3 damage.
Just something to keep in mind.
Eric
At 11:27 AM 2/23/2007, Steve Davies wrote:
>Ok, I get it, most people feel it's not too powerful.
>My campaign is pretty low magic, so most opponents are
>not magically protected and the main caster has a high
>POW, so the spell is usually effective. The fact that
>it ignores armor makes it more effective than the few
>points indicate.
>
>Tactically, my players use it to provide a 'gang-up'
>on melee opponents where an arrow is as likely to hit
>a friend as a foe.
>
>Maybe my main issue is consistency: I tend to think
>that 1 POW/MP = 1 damage or 1 Characteristic boost,
>and this spell violates that -- more in the range than
>the average.
>
>Steve
>
>PS: Drat the SPAM tag on yahoo mail. I may have to
>start sending from a gmail account instead.
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