[Rq-rules] re: Potency of Disruption Spell

Leon Kirshtein leonbk at yahoo.com
Fri Feb 23 22:09:21 PST 2007


And lets compare to something like Speedart +15% tp
hit +3 damage!


--- Paul Cardwell <carpgachair at yahoo.com> wrote:

> --- DevinC at aol.com wrote:
> 
> > The problem I always had with it is the prospect
> of
> > concentrated firepower.  
> > Put the PCs up against six opponents with Disrupt,
> > and if the foes have any 
> > sort  of intelligence they are going to fire 6
> > Disrupts per round at one target. 
> > That  often equals a dead PC every round or two.
> Not
> > very fun.
> >  
> > Devin
> 
> 
> But they still have to overcome resistance, knock
> down
> Countermagic, get more than one point of damage at
> widely separated hit locations at a time, resist
> counterattacks, etc.  Powerful foes against
> beginners,
> you're right, but that would apply to any other
> situation as well.
> 
> Paul Cardwell
> 
> 
>  
>
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