[Rq-rules] *** JUNK MAIL ***Potency of Disruption Spell
Ashley Munday
aescleal at btinternet.com
Sun Feb 25 02:05:04 PST 2007
Watcha all,
I wouldn't say Disruption is overpowered - 3 points of
countermagic and their having to boost it to even
knock the CM down, let alone have it have a chance of
taking effect. One point of Shield and it becomes very
costly (3 points to get it through) to use.
It can be useful when used as a volley fire weapon on
heavily armoured opponents but a decent bow and arrow
with Speedart on it is likely to be more efficient for
1 magic point.
Of course it's really handy against poofy little
critters with low POW and hit points. Disruption can
often knobble a Trollkin a shot, but then so can
sneezing on them.
Cheers,
Ash
--- Steve Davies <sdavies2720 at yahoo.com> wrote:
> I've been trying to finish a set of "Old Magic"
> rules,
> and using the Disruption spell as my test case. The
> goal is to see if I can reproduce the effects for a
> consistent cost.
>
> I've long regarded Disruption as one of the more
> powerful spells, but it's become a hobgoblin because
> its high damage (1D3 damage for 1 POW), and hit
> location specificity (instead of doing damage to
> overall HP).
>
> So my question is: Has anyone changed the
> Disruption
> spell to either lower damage to 1 point, or by
> making
> the damage affect total hit points instead of
> location-specific hit points? If so, how did it
> work
> and do you recommend it?
>
> Thanks,
> Steve
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