[Rq-rules] Alternity (was Criticals and Specials or Specials and
Criticals or something)
alan richards
alanjrichards at googlemail.com
Mon Mar 5 14:13:45 PST 2007
On 3/4/07, rq-rules-request at crashbox.com <rq-rules-request at crashbox.com>
wrote:
GAZZA he say:
> Problem is that there are modifiers to be taken into account, so the
> listed percentage on the character sheet isn't the only one you need
> to know. Of course you can also add in the appropriate numbers for
> being Demoralised, Fanatic, Berserk, attacking a prone target, and so
> forth - but after a certain point you might as well just look it up.
>
> Yes which leads to a bit of Alternity which did not impress me so much (do
try not to nod off during this next bit!)
The chance for Ordinary/Good/Outstanding are written on thee character
sheet.
You roll d20 and compare the die roll against these values
Then if necessary the GM applies a modifier depending on how easy/hard the
task is. This modifier is a staged die which (s)he rolls and adds to your
d20 score and you compare the new number to your Ordinary/Good/Outstanding
values.
i.e. if you have a small advantage (s)he would roll -1d4 upto a massively
difficult task where (s)he would roll +3d20
It does mean that you never have to recalculate your skill values (because
as Mr Perrin says diving by 2 can be awfully tricky for some people) and I
am sure that being T$R it is statistically sound but it struck me as clunky
and frustrating.
Al
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