[Rq-rules] RQ for D&D players

Paul Cardwell carpgachair at yahoo.com
Tue Mar 13 09:17:51 PDT 2007


"Friendly fire" preexists firearms.  Still, the
percentages are a bit extreme.  I cut them to
one-sixth in Mythworld.

Paul Cardwell


--- Tom Cantine <tcantine at incentre.net> wrote:

> I don't think it's odd at all. Seems quite
> reasonable, actually. This 
> is quite a low number, in my view. Bear in mind,
> however, it's just a 
> single melee round. Over the course of 10 minutes of
> battle, there's be 
> lots more...
> 
> On 12-Mar-07, at 4:05 AM, Thomas Zunder wrote:
> 
> > Tom Cantine wrote:
> >> Yes, I remember the analysis. It was the fumble
> tables. Imagine ten 
> >> thousand warriors in a big battle. Assume they're
> all over 70%, and 
> >> only fumble on 00. In the first round of combat,
> 100 will fumble. Six 
> >> will hit "nearest friend", six will "hit self",
> not counting those 
> >> two who must roll two or three times on the
> table.
> >>
> >> Twelve hits on friendlies, two of them
> effectively criticals (maximum 
> >> damage ignoring armour).
> > Now, ten thousand men, all heavily armed and
> battle crazy, how many do 
> > you think might hit a 'friend' by mistake,
> possibly fatally?
> >
> > How often does it happen now? Not often, but often
> enough.
> >
> > I suspect this isn't all that odd.



 
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