[Rq-rules] RQ for D&D player

Tom Cantine tcantine at incentre.net
Thu Mar 15 16:31:38 PDT 2007


The very first time I ever played RQ, I was unfamiliar with RPGs in  
general, except perhaps for Traveller. My GM had a good, simple,  
straightforward approach: he didn't tell me anything about the rules.  
Wouldn't even let me read the rulebook. So, no ruleslawyering, and a  
BIG sense of mystery about the weird guy in the party using magic of  
some sort.

The main thing that made this approach work was that he told me from  
the beginning to treat the game world as real, and then if I want to  
try to do something, as I might in real life, go ahead and try, and  
then as needed, the rules would come into play.

"I'm going to shoot an arrow at that tree."

"Okay. Look here, on your character sheet. You see this number? That's  
your percent chance to hit. But the tree is a pretty stable target, so  
I'll let you add 10 percentiles."

"Hmm. So, 57%? Okay, I take my time, lining up carefully, checking the  
wind..."

"Good. You take a few seconds to check the wind, +10%, then carefully  
line up the arrow, another 10%..."

"Really? All right! 77%? I shoot!"

"All right. Roll these percentile dice..."

And so on. I VERY quickly learned about specials, criticals and  
fumbles, and from there on, I was sold. Didn't need much more than that  
to get into the system, actually.


On 15-Mar-07, at 3:23 PM, Leon Kirshtein wrote:

> --- Peter Maranci <pmaranci at gmail.com> wrote:
>> It strikes me that this is a real problem for
>> d100/CBRP/RQ; a lot of gamers
>> out there simply WON'T try any system other than
>> D&D. Even one of the two
>> players who was willing to give it a try expressed
>> concern about learning "a
>> whole new system just for a one-shot".
>>
>> The problem is that they're assuming that
>> RQ/d100/CBRP is as complex,
>> awkward, and difficult to learn as D&D.
>
> Yep, been there.  The real issue is that they already
> know D&D and would much rather just play than try
> something else.
>
> What I have done instead is started to play D&D in
> Glorantha. Thus I introduce the World with a system
> they are familiar, then as certain things come up, I
> point out how unreasonable D&D is.  After  while I
> offer to let them try RQ with a different character,
> but in the now familiar setting. Been working fairly
> well for now.
>
> Leon
>
>
>
>
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