[Rq-rules] [Fwd: Valley of Death]
postmaster at runequest.za.org
postmaster at runequest.za.org
Wed Mar 28 00:30:09 PDT 2007
Trying this post again as it did not arrive first time.
---------------------------- Original Message ----------------------------
Subject: Valley of Death
From: postmaster at runequest.za.org
Date: Tue, March 27, 2007 10:49 am
To: rq-rules at crashbox.com
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I am currently running a campaign where the three characters are in charge
of roughly a century of men, campaigning in a bit of a civil war. The
characters are alternatly the centurion, his optio and the main scout. So
my next session I am planning, I was thinking of guiding them through a
haunted valley - where the remains of an ancient battle and teh spirits
around cause it to be shunned. (The century is mostly of foreign stock,
and even the so called locals who have joined have moved beyone the bounds
of once familiar countryside).
The valley will be pretty much strew with ancient bones, bits of bronze
weaponry, maybe it will be very dry and ssome of the courpses mummified.
Initially I was going to make it the haunt of gouls, but I am now thinking
more of a haunting. Maybe there was some big betrayal or simething and the
ghosts will press the characters into avenging them (on the decendants of
the victors). Still have to decide on the details, but to my main point:
My rules are at a friends house, and I can't remember. Would a ghost have
to enter spirit combat to force some sort of geas on a character.
Alternatly I was thinking of the place being so desolate and dreadful that
the characters just roll against POW and if they fail, they see the dead
as if they were alive and still batteling. Maybe have them lose POW points
or worse case scenario they think the battle is real and join in, maybe
get stuck there/kill comerades, become part of the curse.
Any thoughts of how I should handle this, for the characters as well as
for their legionairres (I do not want to roll for 100+ men)
Cheers
Tony
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