From pmaranci at gmail.com Tue Apr 3 06:00:52 2007 From: pmaranci at gmail.com (Peter Maranci) Date: Wed Apr 11 18:05:46 2007 Subject: [Rq-rules] Testing... Message-ID: A quick test to see if the list is still working. And just to include something RQ-related: I believe I mentioned a while ago that my RQ site was probably going to go dark for a few days or weeks while I moved it away from my terrible old host/registrar. The transfer is complete (I think I criticalled my Fast Talk roll), so if anyone has a problem seeing the site, please email me and let me know. ->Peter -- Peter Maranci - pmaranci@gmail.com Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm The Diary of An Invisible Man: http://bobquasit.livejournal.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20070403/7a4dec22/attachment.html From vikingjarl at gmail.com Wed Apr 11 18:11:31 2007 From: vikingjarl at gmail.com (Sven Lugar) Date: Wed Apr 11 18:30:01 2007 Subject: [Rq-rules] [Fwd: Valley of Death] In-Reply-To: <6275.196.8.104.37.1175067009.squirrel@wwm.runequest.za.org> References: <6275.196.8.104.37.1175067009.squirrel@wwm.runequest.za.org> Message-ID: <461D8743.6040708@gmail.com> Wow! a long delay on receiving this. 1) for the legionnaires roll per 10 men, so that will give you 10 rolls instead of a hundred. Then for the last roll roll a 10's die again & that is the number of characters effected in the last roll. For example for 100 men, that's 10 rolls & say 4 are failures. Roll a 10's die & you get a 7 so 3 failed dies at a full 10 value = 30 plus the 7 for the last one = 37 soldiers effected. I've also done it with d20 & even d100 for larger groups. 2) I would combine both effects in this manner. ---a) a POW roll where success = you just see them (Obviously the more magically connected you are the more likely you can perceive Spirits) & failure means you roll a INT save. Fail the Int save & then you not only see them but you also join in with the fighting until you make an INT save at the end of rounds. If you take a perceived wound in your madness, it manifests physically. ---b) A Spirit/Ghost must "possess" a character to force it to do it's bidding. "Possession" is accomplished by the Spirit defeating the character in Spirit combat and reducing his POW to "0" or less. If a character or Legionnaire is "possessed" there is no saving throw. He stays that way until the ghost is driven out by a Shaman who has defeated the spirit in spirit combat, or if the character is killed physically, or if the geas is accomplished & the ghost decides to release the character & head to the afterlife. Any questions? skal, Sven postmaster@runequest.za.org wrote: > Trying this post again as it did not arrive first time. > ---------------------------- Original Message ---------------------------- > Subject: Valley of Death > From: postmaster@runequest.za.org > Date: Tue, March 27, 2007 10:49 am > To: rq-rules@crashbox.com > -------------------------------------------------------------------------- > > I am currently running a campaign where the three characters are in charge > of roughly a century of men, campaigning in a bit of a civil war. The > characters are alternatly the centurion, his optio and the main scout. So > my next session I am planning, I was thinking of guiding them through a > haunted valley - where the remains of an ancient battle and teh spirits > around cause it to be shunned. (The century is mostly of foreign stock, > and even the so called locals who have joined have moved beyone the bounds > of once familiar countryside). > > The valley will be pretty much strew with ancient bones, bits of bronze > weaponry, maybe it will be very dry and ssome of the courpses mummified. > Initially I was going to make it the haunt of gouls, but I am now thinking > more of a haunting. Maybe there was some big betrayal or simething and the > ghosts will press the characters into avenging them (on the decendants of > the victors). Still have to decide on the details, but to my main point: > > My rules are at a friends house, and I can't remember. Would a ghost have > to enter spirit combat to force some sort of geas on a character. > Alternatly I was thinking of the place being so desolate and dreadful that > the characters just roll against POW and if they fail, they see the dead > as if they were alive and still batteling. Maybe have them lose POW points > or worse case scenario they think the battle is real and join in, maybe > get stuck there/kill comerades, become part of the curse. > > Any thoughts of how I should handle this, for the characters as well as > for their legionairres (I do not want to roll for 100+ men) > Cheers > Tony > > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules > > From darthvogel at hotmail.com Wed Apr 11 19:35:30 2007 From: darthvogel at hotmail.com (Fred Vogel) Date: Wed Apr 11 19:35:36 2007 Subject: [Rq-rules] Valley of Deatrh In-Reply-To: <37698.196.8.104.37.1174985380.squirrel@wwm.runequest.za.org> Message-ID: I can't help you with ghost rules, because I haven't thought about it that much an only know the rules for the one gaming system i play in RQ3w/house. However, as far as you dealing with 100 men and thier rolls, I can. The great thing about the world we live in today is computers. In my opinion, anything dealing with data and tedium should be done on a computer. If i were to approach your problem i'd write a few excel macros and put Bill to work. If you wanted to develop them enough and had a laptop you could do it in real time during the game or if it doesn't matter to you, you could just run it for two or three different scenarios that would cover almost anything you needed and have it all predetermined. If you don't know how to write excel macros, I would be willing to write 1 or 2 simple ones for you and post the code to the site. All I would need to know is what you would want to happen and the initial data...like the dudes' stats. Fred >From: postmaster@runequest.za.org >Reply-To: "Discussion of RuneQuest rules." >To: rq-rules@crashbox.com >Subject: [Rq-rules] Valley of Deatrh >Date: Tue, 27 Mar 2007 10:49:40 +0200 (SAST) > >I am currently running a campaign where the three characters are in charge >of roughly a century of men, campaigning in a bit of a civil war. The >characters are alternatly the centurion, his optio and the main scout. So >my next session I am planning, I was thinking of guiding them through a >haunted valley - where the remains of an ancient battle and teh spirits >around cause it to be shunned. (The century is mostly of foreign stock, >and even the so called locals who have joined have moved beyone the bounds >of once familiar countryside). > >The valley will be pretty much strew with ancient bones, bits of bronze >weaponry, maybe it will be very dry and ssome of the courpses mummified. >Initially I was going to make it the haunt of gouls, but I am now thinking >more of a haunting. Maybe there was some big betrayal or simething and the >ghosts will press the characters into avenging them (on the decendants of >the victors). Still have to decide on the details, but to my main point: > >My rules are at a friends house, and I can't remember. Would a ghost have >to enter spirit combat to force some sort of geas on a character. >Alternatly I was thinking of the place being so desolate and dreadful that >the characters just roll against POW and if they fail, they see the dead >as if they were alive and still batteling. Maybe have them lose POW points >or worse case scenario they think the battle is real and join in, maybe >get stuck there/kill comerades, become part of the curse. > >Any thoughts of how I should handle this, for the characters as well as >for their legionairres (I do not want to roll for 100+ men) >Cheers >Tony >_______________________________________________ >RQ-Rules mailing list >RQ-Rules@crashbox.com >http://crashbox.com/mailman/listinfo/rq-rules _________________________________________________________________ Exercise your brain! Try Flexicon. http://games.msn.com/en/flexicon/default.htm?icid=flexicon_hmemailtaglineapril07 From bick10 at comcast.net Wed Apr 11 20:07:02 2007 From: bick10 at comcast.net (Jim Bickmeyer) Date: Wed Apr 11 20:07:24 2007 Subject: [Rq-rules] Valley of Deatrh Message-ID: <041220070307.14188.461DA2560006F1E20000376C2200761438CFCE050C070D@comcast.net> > My rules are at a friends house, and I can't remember. Would a ghost have > to enter spirit combat to force some sort of geas on a character. > Alternatly I was thinking of the place being so desolate and dreadful that > the characters just roll against POW and if they fail, they see the dead > as if they were alive and still batteling. Maybe have them lose POW points > or worse case scenario they think the battle is real and join in, maybe > get stuck there/kill comerades, become part of the curse. As I recall, the ghost attack in standard spirit combat. If the ghost wins, the they possesses the character and is in complete control. So, if you want a geas implanted, that should be just fine. After all, that is better than the ghost making the PC jump in a bonfire. Jim From jurrubin at gmail.com Wed Apr 11 20:38:26 2007 From: jurrubin at gmail.com (David Smart) Date: Wed Apr 11 20:38:32 2007 Subject: [Rq-rules] Valley of Deatrh In-Reply-To: <37698.196.8.104.37.1174985380.squirrel@wwm.runequest.za.org> References: <37698.196.8.104.37.1174985380.squirrel@wwm.runequest.za.org> Message-ID: <1c92296e0704112038i3dd59912j6caaef21c8dfeb63@mail.gmail.com> Unless each of the 100 really needs to be unique, you could just use a generic character template for most of them. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20070411/d98acef9/attachment-0001.html From joemills at columbus.rr.com Thu Apr 12 00:48:38 2007 From: joemills at columbus.rr.com (Joe Mills) Date: Thu Apr 12 00:48:45 2007 Subject: [Rq-rules] Valley of Deatrh In-Reply-To: <37698.196.8.104.37.1174985380.squirrel@wwm.runequest.za.org> References: <37698.196.8.104.37.1174985380.squirrel@wwm.runequest.za.org> Message-ID: <000c01c77cd6$fb86f5c0$0201a8c0@laptop2> I am currently running a campaign where the three characters are in charge of roughly a century of men... Any thoughts of how I should handle this, for the characters as well as for their legionairres (I do not want to roll for 100+ men) ****************** I wouldn't roll at all. You are the GM, telling a story here. Figure out what you want to happen with the NPC legionairres and make it so. Some of them flee, go mad, don't see the ghosts at all, whatever. -- Joe From stephenmcg at blueyonder.co.uk Thu Apr 12 01:57:01 2007 From: stephenmcg at blueyonder.co.uk (stephenmcg@blueyonder.co.uk) Date: Thu Apr 12 01:57:06 2007 Subject: *** JUNK MAIL ***Re: [Rq-rules] Valley of Deatrh In-Reply-To: <37698.196.8.104.37.1174985380.squirrel@wwm.runequest.za.org> References: <37698.196.8.104.37.1174985380.squirrel@wwm.runequest.za.org> Message-ID: <62187.194.60.38.10.1176368221.V1wUQ21ZSUx/QB0W.squirrel@194.60.38.10> Sounds like a good story. My question would be, what would you do if there was a battle between your century and another army? Would you do all of the rolling for the background characters? Personally I would be inclined to make the outcomes of battles of large numbers of men dependent upon the actions of the main characters. Thus good battle rolls by the centurion and optio mean that their men would be prevailing, countering the enemy and inflicting casualties. That puts the spotlight and focus on the main PCs. Always a good thing. In this particular circumstance I would not feel obliged to follow the letter of the rules either. For the narrative of the story I might have the century ambushed by the ghost army - it would be up to you whether you provided any clues as to their real nature or whether it appeared up front to be a normal military skirmish. The difference would be that the enemies keep coming - killing them does not seem to make any difference and the men of the century are falling left right and centre. The physical battle would however only be a representation of the spiritual conflict and at some point the century will be defeated and possessed by the ghost army. The PCs might become aware of the ghostly nature of their opponents and find themselves the only un-possessed people left - at which point the ghost general would speak to them and try to convince them to lead the possessed to avenge them. It means that the PCs are not necessarily possessed themselves but that they may see no other option than to lead their century to do the ghosts bidding just to get their men back... Stephen From sunwolfek12 at sbcglobal.net Thu Apr 12 10:51:44 2007 From: sunwolfek12 at sbcglobal.net (andrep) Date: Thu Apr 12 10:50:58 2007 Subject: [Rq-rules] *** JUNK MAIL ***Haunted Valley ideas continued Message-ID: A lurker here: I get my mail archived, so you may have long ago resolved your strategy concerning the Haunted Valley scenario--nice idea, btw :-). I would be very concerned about who sees the ghosts and would bend my efforts to resolving that as (I use the RQ III rules set) spirit combat is engaged only if one or both participants are "discorporate", but more importantly, the attacking spirit must, "make itself visible on the mundane plane at least one full melee round before attacking" (Perrin 92). I like Sven's suggestions too, but would tweak "---a)" a bit to fit my milieu where I try to keep dice rolling at a minimum in an effort to pursue role-play: Depending upon how you have construed the ghosts' goals, they may want/need to be seen, so they can entice players to join in their eternal battle so as to possess and use them for their own ends. I wouldn't actually roll to see if my players "saw" them. It would be a given based on the ghosts' need to go corporal so as to eventually engage in spirit combat. I would reserve the POW vs. POW roll for said combat. Or (cue the diabolical chuckle) if the question of possession is based on actually and literally engaging in the battle, rather than an INT roll save, or even an POW vs. POW, I'd substitute an actual melee scenario: defeat for the dead equals no possession; defeat for the player, on the other hand... It could all take place in their minds or even, with a little further tweaking, in their dreams. Thinking on it further, I might require what I call an exploded INT roll for those, possessed or not, who engaged the ghost warrior(s) in an effort to avoid madness or even post-traumatic stress syndrome...I.E. "...save below your INT X3 or go mad!" (see 119 for Madness Effect Table). On a further note ghosts are usually tied to an area and do not leave it. This might lead me to choose a different type of specter...a slightly modified Passion Spirit ('Obsession' in my game) for example. A ghost can have magic spells, however, and though RQ III doesn't have an appropriate spell for such (do I dare suggest?) a careful and thoughtful modification of the DnD spell 'Geas/Quest' or 'Lesser Geas/Quest' might be appropriate. Slainte, Andre' Perrin, Steve, et al. Rune Quest Deluxe Edition. Baltimore: The Avalon Hill Game Company, 1993. A nation that draws too broad a difference between its scholars and its warriors will have its thinking done by cowards, and its fighting done by fools. --Thucydides, Greek Historian 471 BC - 400 BC -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20070412/eb1707f5/attachment.html From postmaster at runequest.za.org Thu Apr 12 23:05:17 2007 From: postmaster at runequest.za.org (postmaster@runequest.za.org) Date: Thu Apr 12 23:01:40 2007 Subject: [Rq-rules] Haunted Valley ideas continued In-Reply-To: References: Message-ID: <40050.196.8.104.37.1176444317.squirrel@wwm.runequest.za.org> Than ks for all the advise and comments. Unfortunatly the list was more or less down so I ended up running the session before I received teh advice. Still, interesting it is that many of the ideas followed along the lines of what I tried. Tony > A lurker here: > > I get my mail archived, so you may have long ago resolved your strategy > concerning the Haunted Valley scenario--nice idea, btw :-). > From clive.wickens at btopenworld.com Sat Apr 14 13:14:02 2007 From: clive.wickens at btopenworld.com (Clive Wickens) Date: Sat Apr 14 13:14:36 2007 Subject: [Rq-rules] City of Carse supplement Message-ID: <000601c77ed1$7445bae0$6e252ad9@sickboy> Somewhat off topic, but does anybody have a copy of the old Chaosium product City of Carse ? I ask because I bought a second hand copy over the net, and, alas the centre map is missing. Now the people I bought it from have offered me a full refund without hesitation, but I'd rather keep what I've got and try and track down a copy of the map ( they've offered me a 50% refund if I decide to do this ). If someone does have copy and could find it in their heart to consider doing a photocopy for me, then please drop me a mail and we'll talk postage costs etc etc grovel, grovel Clive -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20070414/679df637/attachment.html From anders at california.com Sun Apr 15 09:28:09 2007 From: anders at california.com (Anders Swenson) Date: Sun Apr 15 09:28:15 2007 Subject: [Rq-rules] City of Carse supplement In-Reply-To: <000601c77ed1$7445bae0$6e252ad9@sickboy> References: <000601c77ed1$7445bae0$6e252ad9@sickboy> Message-ID: On Sat, 14 Apr 2007 21:14:02 +0100 "Clive Wickens" wrote: > Somewhat off topic, but does anybody have a copy of the old Chaosium > product City of Carse ? I ask because I bought a second hand copy over the > net, and, alas the centre map is missing. Now the people I bought it from > have offered me a full refund without hesitation, but I'd rather keep what > I've got and try and track down a copy of the map ( they've offered me a > 50% refund if I decide to do this ). If someone does have copy and could > find it in their heart to consider doing a photocopy for me, then please > drop me a mail and we'll talk postage costs etc etc > > grovel, grovel > > Clive I LOVE Carse! I worked a little with Chaosium on some of the old Medkemia material. I can't gurantee anything, but I'll look arfound the house and see if I can find my old copy. Now in case I find a different edition, is it the city overall map you need? --Anders From clive.wickens at btopenworld.com Sun Apr 15 11:01:45 2007 From: clive.wickens at btopenworld.com (Clive Wickens) Date: Sun Apr 15 11:03:00 2007 Subject: [Rq-rules] City of Carse supplement Message-ID: <000201c77f88$43b4f140$6d3e9656@sickboy> Anders, Thanks for replying, yes it's just the overall city map I need, everything else is there. I managed to pick up a copy of Tulan of the Isles a while back another nice generic chaosium product ! I'm hoping to track down the rest of the Midkemia press/Chaosium stuff as time goes by. Cheers, Clive -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20070415/0c12d331/attachment-0001.html From lev_lafayette at yahoo.com.au Fri Apr 27 17:08:12 2007 From: lev_lafayette at yahoo.com.au (Lev Lafayette) Date: Fri Apr 27 17:08:21 2007 Subject: [Rq-rules] RQ/Glorantha licensing Message-ID: <679775.12574.qm@web33501.mail.mud.yahoo.com> Please correct me if I'm wrong. 1. Issaries has the license to produce all things Glorantha. 2. Issaries has granted to Mongoose the rights to publish Glorantha 2nd Age material. 3. Mongoose has published an edition RuneQuest which is OGL. 4. However, the license from 1/2 does not transfer to 3. 5. Therefore any OGL RuneQuest publications from third parties can't be about Glorantha's 2nd Age or any other era. __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From allan.hird at gmail.com Fri Apr 27 18:23:43 2007 From: allan.hird at gmail.com (Allan Hird) Date: Fri Apr 27 18:23:48 2007 Subject: [Rq-rules] RQ/Glorantha licensing In-Reply-To: <679775.12574.qm@web33501.mail.mud.yahoo.com> References: <679775.12574.qm@web33501.mail.mud.yahoo.com> Message-ID: I'd be surprised if it were otherwise. Does WoTC let anyone else make supplements for their game worlds like Forgotten Realms or Greyhawk? They probably would want some creative control or influence. Who would stand for that on either end of the deal? On 4/27/07, Lev Lafayette wrote: > > > Please correct me if I'm wrong. > > 1. Issaries has the license to produce all things > Glorantha. > > 2. Issaries has granted to Mongoose the rights to > publish Glorantha 2nd Age material. > > 3. Mongoose has published an edition RuneQuest which > is OGL. > > 4. However, the license from 1/2 does not transfer to > 3. > > 5. Therefore any OGL RuneQuest publications from third > parties can't be about Glorantha's 2nd Age or any > other era. > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules > -- Certainty Murders Possibility ~ Shinsei Power over others is Weakness disguised as Strength ~ Eckhart Tolle -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20070427/5231005d/attachment.html From peter.brink at brinkdata.se Sat Apr 28 02:34:24 2007 From: peter.brink at brinkdata.se (Peter Brink) Date: Sat Apr 28 02:34:42 2007 Subject: [Rq-rules] RQ/Glorantha licensing In-Reply-To: <679775.12574.qm@web33501.mail.mud.yahoo.com> References: <679775.12574.qm@web33501.mail.mud.yahoo.com> Message-ID: <46331520.50700@brinkdata.se> Lev Lafayette skrev: > Please correct me if I'm wrong. > > 4. However, the license from 1/2 does not transfer to > 3. Correct. > 5. Therefore any OGL RuneQuest publications from third > parties can't be about Glorantha's 2nd Age or any > other era. > Correct. Such parties would need a special license from Issaries. From sverrelarne at yahoo.no Sat Apr 28 06:13:11 2007 From: sverrelarne at yahoo.no (sverre larne) Date: Sat Apr 28 06:13:27 2007 Subject: Vedr. [Rq-rules] RQ/Glorantha licensing In-Reply-To: <679775.12574.qm@web33501.mail.mud.yahoo.com> Message-ID: <20070428131311.9921.qmail@web28007.mail.ukl.yahoo.com> Lev Lafayette skrev: Please correct me if I'm wrong. 1. Issaries has the license to produce all things Glorantha. 2. Issaries has granted to Mongoose the rights to publish Glorantha 2nd Age material. 3. Mongoose has published an edition RuneQuest which is OGL. 4. However, the license from 1/2 does not transfer to 3. 5. Therefore any OGL RuneQuest publications from third parties can't be about Glorantha's 2nd Age or any other era. That's correct. You can however produce non-commercial fan publications for the 2nd Age as long as you keep within the Issaire's Fan Policy. You could write some gloranthan 2nd Age stuff, put the RuneQuest logo on top and then exchange all gloranthan names with "generic" names. GBC's Portal to Glorantha - http://www.runequest-glorantha.com GBC's RuneQuest Links & Glorantha Links - http://www.runequest.info -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20070428/84d92756/attachment.html From parejf63 at hotmail.com Sat Apr 28 09:56:18 2007 From: parejf63 at hotmail.com (John Pare') Date: Sat Apr 28 09:56:27 2007 Subject: [Rq-rules] New Runequest Question In-Reply-To: <46331520.50700@brinkdata.se> Message-ID: Hey Yall, after losing my copy of 3rd edition, I decided to get the new one (4th edition?). I have read a few reviews regarding it before purchasing it, and I understand it is NOT as Runequest as the previious editions, but playable none-the less. My books come today or Monday... I order the core book, Monster book, DM screen, Companion, and the two cult books. I plan on doing the campaign in Hyboria, since I have all the supplements for Conan RPG... I will not publish it, as I am not wanting to deal with licensing. QUESTIONS: Is the combat different? is it lacking anything from previous editions? Does the Monster book cover other playable races for the game? This seems to be lacking in some reviews. How many can be used, and what is the detail gone into making them as PC's... Thanks John _________________________________________________________________ Get a FREE Web site, company branded e-mail and more from Microsoft Office Live! http://clk.atdmt.com/MRT/go/mcrssaub0050001411mrt/direct/01/ From shaw at caprica.com Sat Apr 28 10:40:14 2007 From: shaw at caprica.com (Wayne Shaw) Date: Sat Apr 28 10:36:52 2007 Subject: [Rq-rules] New Runequest Question In-Reply-To: References: <46331520.50700@brinkdata.se> Message-ID: <7.0.1.0.1.20070428103754.033b2260@caprica.com> >QUESTIONS: Is the combat different? is it lacking anything from >previous editions? I can't speak for the final product, but I found parts of the combat system very lackluster when I was involved in the playtest. Unfortunately, its been long enough now that the details have faded. I have gotten the impression that RQ grognards tended to not find the final result all that edifying, but newbies or fans of non-RQ BRP weren't as put off (and of course, not all grognards were either). Take that as you will. From pmaranci at gmail.com Sat Apr 28 11:21:43 2007 From: pmaranci at gmail.com (Peter Maranci) Date: Sat Apr 28 11:21:55 2007 Subject: [Rq-rules] New Runequest Question In-Reply-To: References: <46331520.50700@brinkdata.se> Message-ID: Personally, I'm boycotting Mongoose RQ and Glorantha products. But that's me. Having said that, I will point out that Chaosium is still selling the RuneQuest III Players, Gamemaster, Magic, and Creatures books. They're word-for-word copies of the Avalon Hill originals with the two alterations: 1) all Glorantha references have been removed, and 2) the word "RuneQuest" has been replaced with "Basic RolePlaying" throughout. I assume that this is because Issaries/Stafford managed to get the trademark to the RuneQuest name (although NOT the RuneQuest system - they "acquired" that by making a poor copy "using other words"). The books are being published as "monograph" editions. You can find them on the Chaosium website. It's also worth noting that Chaosium is going to be publishing a multi-genre system under the name "Chaosium's Basic RolePlaying System" (possibly also going by the name "d100", I'm not sure). It consists of the best rules taken from many iterations of the Basic RolePlaying system. A modular rules system allows the duplication of virtually any previous BRP-derived game - and yes, that includes RuneQuest III. I was a playtester for both Mongoose RQ and the Chaosium d100/BRP, and in my opinion d100 blows the doors off of the Mongoose system. I just hope Chaosium comes out with it soon, and manages to sustain and support it. ->Peter On 4/28/07, John Pare' wrote: > > Hey Yall, after losing my copy of 3rd edition, I decided to get the new > one > (4th edition?). > > I have read a few reviews regarding it before purchasing it, and I > understand it is NOT as Runequest as the previious editions, but playable > none-the less. > > My books come today or Monday... > > I order the core book, Monster book, DM screen, Companion, and the two > cult > books. I plan on doing the campaign in Hyboria, since I have all the > supplements for Conan RPG... I will not publish it, as I am not wanting > to > deal with licensing. > > QUESTIONS: Is the combat different? is it lacking anything from previous > editions? > > Does the Monster book cover other playable races for the game? This seems > to be lacking in some reviews. How many can be used, and what is the > detail > gone into making them as PC's... > > Thanks > > John > > _________________________________________________________________ > Get a FREE Web site, company branded e-mail and more from Microsoft Office > Live! http://clk.atdmt.com/MRT/go/mcrssaub0050001411mrt/direct/01/ > > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules > -- Peter Maranci - pmaranci@gmail.com Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm The Diary of An Invisible Man: http://bobquasit.livejournal.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20070428/78535ab3/attachment-0001.html From shaw at caprica.com Sat Apr 28 11:33:36 2007 From: shaw at caprica.com (Wayne Shaw) Date: Sat Apr 28 11:30:08 2007 Subject: [Rq-rules] New Runequest Question In-Reply-To: References: <46331520.50700@brinkdata.se> Message-ID: <7.0.1.0.1.20070428113222.033ee670@caprica.com> >I was a playtester for both Mongoose RQ and the Chaosium d100/BRP, >and in my opinion d100 blows the doors off of the Mongoose system. I >just hope Chaosium comes out with it soon, and manages to sustain >and support it. I have to admit that the longer I was in the MRQ playtest, the less it interested me and the more the ABRP/D100 project did. Even though I'm hacking together my own version of an RQ3/RQAIG hybrid for my personal use at the moment. From soltakss at yahoo.com Sat Apr 28 11:54:00 2007 From: soltakss at yahoo.com (Simon Phipp) Date: Sat Apr 28 11:54:09 2007 Subject: [Rq-rules] *** JUNK MAIL ***Re: New Runequest Question Message-ID: <90216.62859.qm@web51004.mail.re2.yahoo.com> John Pare: > Hey Yall, after losing my copy of 3rd edition, I decided to get the new one > (4th edition?). Probably 5th, to separate it from RQ4 which never made it into print. > I have read a few reviews regarding it before purchasing it, and I > understand it is NOT as Runequest as the previious editions, but playable > none-the less. It's just as RuneQuest as earlier additions but has been changed considerably. > I order the core book, Monster book, DM screen, Companion, and the two cult > books. I plan on doing the campaign in Hyboria, since I have all the > supplements for Conan RPG... I will not publish it, as I am not wanting to > deal with licensing. You probably need Lhankmar and Newhon as well, then, as they describe things for RQ. It's probably worthwhile downloading all the SRDs as well, especially the Companion. Look at the Mongoose Site, go to Downloads and choose RQ. > QUESTIONS: Is the combat different? is it lacking anything from previous > editions? It's a bit different. Basically, you roll percentiles to hit, then percentiles to dodge/parry, then work out the result. SRs are completely different, armour is a bit different, damage is less, there are no Total Hits, Encumbrance works differently and magic has changed. But apart from those and a few more things, it's pretty much the same :-) > Does the Monster book cover other playable races for the game? This seems > to be lacking in some reviews. How many can be used, and what is the detail > gone into making them as PC's... Just about all the standard RQ monsters are covered. They are lacking in background and detail, but this is just a Monsters Book not a detailed sourcebook. There are rules for playing certain species as PCs, with a list of proffesions available for 22 creatures. Other than that, character generation follows the standard rules. You have to play according to the stats of the creatures, though, so instead of rolling 4D6 for a Great Troll's STR you roll 5D6+12 and take the best 4 and so on.You have to intrepret the skills as well, as some human skills make sense and some don't when used for non-humans. But, yes, it is generally playable and easy to use. Peter Maranci: > Personally, I'm boycotting Mongoose RQ and Glorantha products. But that's > me. > It's also worth noting that Chaosium is going to be publishing a multi-genre > system under the name "Chaosium's Basic RolePlaying System" (possibly also > going by the name "d100", I'm not sure). It consists of the best rules taken > from many iterations of the Basic RolePlaying system. A modular rules system > allows the duplication of virtually any previous BRP-derived game - and > yes, that includes RuneQuest III. It looks good, but when is it going to come out? > I was a playtester for both Mongoose RQ and the Chaosium d100/BRP, and in my > opinion d100 blows the doors off of the Mongoose system. I just hope > Chaosium comes out with it soon, and manages to sustain and support it. Mongoose has produced 9 RQ books so far and has a lot more in the pipeline. Personally, I couldn't justify advising someone to wait for a system that might come out, sometime, rather than one that has been well supported so far. I'd like to see both systems supported, together with systems such as GORE, using the Open Licence. That way, we'll be able to mix and match, taking bits from each system and having a grand old time. See Ya Simon -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20070428/b1180aa4/attachment.html From sverrelarne at yahoo.no Sat Apr 28 12:35:49 2007 From: sverrelarne at yahoo.no (sverre larne) Date: Sat Apr 28 12:35:55 2007 Subject: Vedr. [Rq-rules] New Runequest Question In-Reply-To: Message-ID: <378763.92715.qm@web28013.mail.ukl.yahoo.com> >QUESTIONS: Is the combat different? is it lacking anything from previous editions? Yes, very much so. And I at least I find them lacking, specially in realism. >Does the Monster book cover other playable races for the game? This seems to be lacking in some reviews. How many can be used, and what is the detail gone into making them as PC's... The monster book contains stats for elves, trolls and dwaves, but no rules for generating characters from them. GBC's Portal to Glorantha - http://www.runequest-glorantha.com GBC's RuneQuest Links & Glorantha Links - http://www.runequest.info -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20070428/8611ad04/attachment.html From sverrelarne at yahoo.no Sat Apr 28 12:40:42 2007 From: sverrelarne at yahoo.no (sverre larne) Date: Sat Apr 28 12:40:45 2007 Subject: Vedr. Re: [Rq-rules] New Runequest Question In-Reply-To: Message-ID: <551053.15823.qm@web28011.mail.ukl.yahoo.com> Another possiblity is to get a copy of the RQ4 - Adventures in Glorantha playtest copy. You might be able to get some directions on a pm to where on the net it can be found if you post the question in gbc's glorantha forum... GBC's Portal to Glorantha - http://www.runequest-glorantha.com GBC's RuneQuest Links & Glorantha Links - http://www.runequest.info -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20070428/c06c32d2/attachment.html From rjmeints at aol.com Sat Apr 28 14:33:09 2007 From: rjmeints at aol.com (rjmeints@aol.com) Date: Sat Apr 28 14:33:26 2007 Subject: [Rq-rules] Re: Mongoose Runequest License In-Reply-To: <20070428182157.81F821802221@mini.thinbits.net> References: <20070428182157.81F821802221@mini.thinbits.net> Message-ID: <8C957F3F35AC98B-1024-DA21@WEBMAIL-RD03.sysops.aol.com> Lev, Here are the important facts of the licensing agreements that Issaries has with Mongoose: Mongoose has an exclusive license to the Runequest trademark. They have a non-exclusive license to use the Glorantha trademark. Issaries cannot grant you a license to use the Runequest trademark for anything, fan publications, etc. until the agreement with Mongoose terminates. Issaries can license someone to write a Gloranthan publication. Issaries cannot license someone to write a Runequest Gloranthan publication without Mongoose's permission, which Mongoose will not currently give. Mongoose will allow people to use the Runequest Trademark via their OGL terms and such on their website. Several publishers have already taken advantage of this and published Runequest supplements and game worlds using the Runequest rules. Mongoose will NOT license other people to write Runequest Gloranthan material. No exceptions. They specifically state this in their Runequest license terms on their website. Regards, Rick Meints ________________________________________________________________________ AOL now offers free email to everyone. Find out more about what's free from AOL at AOL.com. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20070428/bad51e17/attachment.html From lev_lafayette at yahoo.com.au Sat Apr 28 17:02:36 2007 From: lev_lafayette at yahoo.com.au (Lev Lafayette) Date: Sat Apr 28 17:02:43 2007 Subject: [Rq-rules] New Runequest Question In-Reply-To: Message-ID: <434718.47530.qm@web33503.mail.mud.yahoo.com> --- John Pare' wrote: > Hey Yall, after losing my copy of 3rd edition, I > decided to get the new one > (4th edition?). > > I have read a few reviews regarding it before > purchasing it, and I > understand it is NOT as Runequest as the previious > editions, but playable > none-the less. > > My books come today or Monday... > > I order the core book, Monster book, DM screen, > Companion, and the two cult > books. I plan on doing the campaign in Hyboria, > since I have all the > supplements for Conan RPG... I will not publish it, > as I am not wanting to > deal with licensing. > > QUESTIONS: Is the combat different? is it lacking > anything from previous > editions? > Combat is different. You will find that you have actions/reactions, which I quite like, and hit points per location but no general hit points, which is also fine by me. Stuff I don't like: you roll for initiative every round. Bleh. The parry/dodge tables are totally broken. Don't use them. Many of the modifiers are broken; if you lose a leg you're a a mere -10% to dodge, but if both your arms are useless you're at -30%. A charge does a +1d4 bonus regardless of whether you're a duck or the Crimson Bat. > Does the Monster book cover other playable races for > the game? This seems > to be lacking in some reviews. How many can be > used, and what is the detail > gone into making them as PC's... There are stats, but no rules for generation, iirc. There's big changes in magic as well, but they're not the sort of thing which makes many people happy - even if the core concept wasn't so bad. HTH HAND, Lev __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From clive.wickens at btopenworld.com Sun Apr 29 02:36:04 2007 From: clive.wickens at btopenworld.com (Clive Wickens) Date: Sun Apr 29 02:37:48 2007 Subject: [Rq-rules] FAO: Sverre Message-ID: <000201c78a42$04b67710$41698456@sickboy> Sverre, Tried to send you a link for the Greenback Clan link list via your mail address on the GBC website, but it kept saying the address was not recognised, so here it is: http://www.obsidiancity.org.uk/ RQ2 in format, lots of interesting cults, magic, monsters etc. Also have you considered adding BRP links to the list ? The system is after all closely related to RQ and there are several good sites out there that desrve to be more widely known. Ta, Clive -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20070429/cc23434e/attachment.html From parejf63 at hotmail.com Sun Apr 29 09:14:10 2007 From: parejf63 at hotmail.com (John Pare') Date: Sun Apr 29 09:14:20 2007 Subject: [Rq-rules] New Runequest Question In-Reply-To: <434718.47530.qm@web33503.mail.mud.yahoo.com> Message-ID: Thanks. I guess every new edtion or re-make has somethings that people just do not like, this is not an exception to the rule. As I said before, i lost my 3rd edition, and I had to make up for it. I am sure it is quite playable as it is, but in time, I will find my own rules to adapt to it. What I really miss the most is NOT having the combat rules accessible to me. >From 3rd edition. I hate to buy even more and more books. John >From: Lev Lafayette >Reply-To: "Discussion of RuneQuest rules." >To: "Discussion of RuneQuest rules." >Subject: Re: [Rq-rules] New Runequest Question >Date: Sat, 28 Apr 2007 17:02:36 -0700 (PDT) > > >--- John Pare' wrote: > > > Hey Yall, after losing my copy of 3rd edition, I > > decided to get the new one > > (4th edition?). > > > > I have read a few reviews regarding it before > > purchasing it, and I > > understand it is NOT as Runequest as the previious > > editions, but playable > > none-the less. > > > > My books come today or Monday... > > > > I order the core book, Monster book, DM screen, > > Companion, and the two cult > > books. I plan on doing the campaign in Hyboria, > > since I have all the > > supplements for Conan RPG... I will not publish it, > > as I am not wanting to > > deal with licensing. > > > > QUESTIONS: Is the combat different? is it lacking > > anything from previous > > editions? > > > >Combat is different. You will find that you have >actions/reactions, which I quite like, and hit points >per location but no general hit points, which is also >fine by me. > >Stuff I don't like: you roll for initiative every >round. Bleh. > >The parry/dodge tables are totally broken. Don't use >them. > >Many of the modifiers are broken; if you lose a leg >you're a a mere -10% to dodge, but if both your arms >are useless you're at -30%. A charge does a +1d4 bonus >regardless of whether you're a duck or the Crimson >Bat. > > > Does the Monster book cover other playable races for > > the game? This seems > > to be lacking in some reviews. How many can be > > used, and what is the detail > > gone into making them as PC's... > >There are stats, but no rules for generation, iirc. > >There's big changes in magic as well, but they're not >the sort of thing which makes many people happy - even >if the core concept wasn't so bad. > >HTH HAND, > > >Lev > > >__________________________________________________ >Do You Yahoo!? >Tired of spam? Yahoo! Mail has the best spam protection around >http://mail.yahoo.com >_______________________________________________ >RQ-Rules mailing list >RQ-Rules@crashbox.com >http://crashbox.com/mailman/listinfo/rq-rules _________________________________________________________________ Exercise your brain! Try Flexicon. http://games.msn.com/en/flexicon/default.htm?icid=flexicon_hmemailtaglineapril07 From lev_lafayette at yahoo.com.au Sun Apr 29 16:02:34 2007 From: lev_lafayette at yahoo.com.au (Lev Lafayette) Date: Sun Apr 29 16:02:39 2007 Subject: [Rq-rules] Re: Mongoose Runequest License In-Reply-To: <8C957F3F35AC98B-1024-DA21@WEBMAIL-RD03.sysops.aol.com> Message-ID: <408620.79517.qm@web33501.mail.mud.yahoo.com> Thanks for all these responses people. I suspected as such - which all-in-all means that there won't be any more RQ products for Third Age Glorantha. Oh well, just as well there's a small mountain of fan material, verdade? All the best, Lev --- rjmeints@aol.com wrote: > Lev, > > Here are the important facts of the licensing > agreements that Issaries > has with Mongoose: > > Mongoose has an exclusive license to the Runequest > trademark. > They have a non-exclusive license to use the > Glorantha trademark. > Issaries cannot grant you a license to use the > Runequest trademark > for anything, fan publications, etc. until the > agreement with Mongoose > terminates. Issaries can license someone to write a > Gloranthan publication. > Issaries cannot license someone to write a Runequest > Gloranthan publication > without Mongoose's permission, which Mongoose will > not currently give. > > Mongoose will allow people to use the Runequest > Trademark via their > OGL terms and such on their website. Several > publishers have already > taken advantage of this and published Runequest > supplements and > game worlds using the Runequest rules. Mongoose will > NOT license other > people to write Runequest Gloranthan material. No > exceptions. > They specifically state this in their Runequest > license terms on their website. > > Regards, > Rick Meints > ________________________________________________________________________ > AOL now offers free email to everyone. Find out > more about what's free from AOL at AOL.com. > > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From lev_lafayette at yahoo.com.au Sun Apr 29 22:38:47 2007 From: lev_lafayette at yahoo.com.au (Lev Lafayette) Date: Sun Apr 29 22:38:56 2007 Subject: [Rq-rules] Review of Snake Pipe Hollow Message-ID: <843448.8757.qm@web33501.mail.mud.yahoo.com> OK, this is possibly *slightly* off-topic, but I recently did a review of Snake Pipe Hollow. It's available here: http://www.rpg.net/reviews/archive/12/12938.phtml I also did a review of AD&Ds "Tomb of Horrors" at the same time, although that is a little like shooting fish in the proverbial... __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From phl0nje at leeds.ac.uk Mon Apr 30 03:32:55 2007 From: phl0nje at leeds.ac.uk (Nikk Effingham) Date: Mon Apr 30 03:33:40 2007 Subject: [Rq-rules] Review of Snake Pipe Hollow In-Reply-To: <843448.8757.qm@web33501.mail.mud.yahoo.com> References: <843448.8757.qm@web33501.mail.mud.yahoo.com> Message-ID: <1177929175.568f0c2ad3bb0@webmail6.leeds.ac.uk> I think it's on topic. To be honest, I never hold Snake Pipe Hollow in great esteem - perhaps when it was first produced it was a good product, but times moved on and the reprintings of Snake Pipe didn't. It still remained a huge dungeon bash which, whilst relatively fun, didn't blow my mind. Still, I can imagine a really fantastic campaign set in and around Snake Pipe, perhaps expanding upon the scant location descriptions that each edition just tantalised us with. IMO, Nikk > > OK, this is possibly *slightly* off-topic, but I > recently did a review of Snake Pipe Hollow. It's > available here: > > http://www.rpg.net/reviews/archive/12/12938.phtml > > I also did a review of AD&Ds "Tomb of Horrors" at the > same time, although that is a little like shooting > fish in the proverbial... > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules > From lev_lafayette at yahoo.com.au Mon Apr 30 03:37:28 2007 From: lev_lafayette at yahoo.com.au (Lev Lafayette) Date: Mon Apr 30 03:37:31 2007 Subject: [Rq-rules] Review of Snake Pipe Hollow In-Reply-To: <1177929175.568f0c2ad3bb0@webmail6.leeds.ac.uk> Message-ID: <962602.282.qm@web33501.mail.mud.yahoo.com> I must admit it was precisely this which inspired by questions about Mongoose/RQ licensing. I would really love to do an "Snake Pipe Hollow Expanded" setting and campaign pack. Maybe I'll have to do it for (sotto voce) HeroQuest... --- Nikk Effingham wrote: > I think it's on topic. To be honest, I never hold > Snake Pipe Hollow in great > esteem - perhaps when it was first produced it was a > good product, but times > moved on and the reprintings of Snake Pipe didn't. > It still remained a huge > dungeon bash which, whilst relatively fun, didn't > blow my mind. Still, I can > imagine a really fantastic campaign set in and > around Snake Pipe, perhaps > expanding upon the scant location descriptions that > each edition just > tantalised us with. > > IMO, > > Nikk > > > > > OK, this is possibly *slightly* off-topic, but I > > recently did a review of Snake Pipe Hollow. It's > > available here: > > > > http://www.rpg.net/reviews/archive/12/12938.phtml > > > > I also did a review of AD&Ds "Tomb of Horrors" at > the > > same time, although that is a little like shooting > > fish in the proverbial... > > > > __________________________________________________ > > Do You Yahoo!? > > Tired of spam? Yahoo! Mail has the best spam > protection around > > http://mail.yahoo.com > > _______________________________________________ > > RQ-Rules mailing list > > RQ-Rules@crashbox.com > > http://crashbox.com/mailman/listinfo/rq-rules > > > > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From pmaranci at gmail.com Mon Apr 30 05:18:03 2007 From: pmaranci at gmail.com (Peter Maranci) Date: Mon Apr 30 05:18:14 2007 Subject: [Rq-rules] Review of Snake Pipe Hollow In-Reply-To: <962602.282.qm@web33501.mail.mud.yahoo.com> References: <1177929175.568f0c2ad3bb0@webmail6.leeds.ac.uk> <962602.282.qm@web33501.mail.mud.yahoo.com> Message-ID: No, Lev, no! If once you start down the dark path, forever will it dominate your destiny! Seriously, why not pull a Mongoose? Create your own version of Snake Pipe Hollow using other words, and use RQIII (or *cough*, CBRP/d100) for the system. You could call it "Reptile Flute Basin"! :D ->Peter On 4/30/07, Lev Lafayette wrote: > > > I must admit it was precisely this which inspired by > questions about Mongoose/RQ licensing. > > I would really love to do an "Snake Pipe Hollow > Expanded" setting and campaign pack. > > Maybe I'll have to do it for (sotto voce) HeroQuest... > > --- Nikk Effingham wrote: > > > I think it's on topic. To be honest, I never hold > > Snake Pipe Hollow in great > > esteem - perhaps when it was first produced it was a > > good product, but times > > moved on and the reprintings of Snake Pipe didn't. > > It still remained a huge > > dungeon bash which, whilst relatively fun, didn't > > blow my mind. Still, I can > > imagine a really fantastic campaign set in and > > around Snake Pipe, perhaps > > expanding upon the scant location descriptions that > > each edition just > > tantalised us with. > > > > IMO, > > > > Nikk > > > > > > > > OK, this is possibly *slightly* off-topic, but I > > > recently did a review of Snake Pipe Hollow. It's > > > available here: > > > > > > http://www.rpg.net/reviews/archive/12/12938.phtml > > > > > > I also did a review of AD&Ds "Tomb of Horrors" at > > the > > > same time, although that is a little like shooting > > > fish in the proverbial... > > > > > > __________________________________________________ > > > Do You Yahoo!? > > > Tired of spam? Yahoo! Mail has the best spam > > protection around > > > http://mail.yahoo.com > > > _______________________________________________ > > > RQ-Rules mailing list > > > RQ-Rules@crashbox.com > > > http://crashbox.com/mailman/listinfo/rq-rules > > > > > > > _______________________________________________ > > RQ-Rules mailing list > > RQ-Rules@crashbox.com > > http://crashbox.com/mailman/listinfo/rq-rules > > > > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules > -- Peter Maranci - pmaranci@gmail.com Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm The Diary of An Invisible Man: http://bobquasit.livejournal.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20070430/005afbe2/attachment-0001.html From Nick.Middleton at wrsl.com Mon Apr 30 05:27:00 2007 From: Nick.Middleton at wrsl.com (Nick.Middleton@wrsl.com) Date: Mon Apr 30 05:26:41 2007 Subject: [Rq-rules] Review of Snake Pipe Hollow In-Reply-To: Message-ID: "Serpent Fife Depression"? "Ophidian Recorder Dip"? :D Nick Middleton "Peter Maranci" To Sent by: "Discussion of RuneQuest rules." rq-rules-bounces@ crashbox.com cc Subject 30/04/2007 13:18 Re: [Rq-rules] Review of Snake Pipe Hollow Please respond to "Discussion of RuneQuest rules." No, Lev, no! If once you start down the dark path, forever will it dominate your destiny! Seriously, why not pull a Mongoose? Create your own version of Snake Pipe Hollow using other words, and use?RQIII (or *cough*, CBRP/d100) for the system. You could call it "Reptile Flute Basin"! :D ->Peter On 4/30/07, Lev Lafayette wrote: I must admit it was precisely this which inspired by questions about Mongoose/RQ licensing. I would really love to do an "Snake Pipe Hollow Expanded" setting and campaign pack. Maybe I'll have to do it for (sotto voce) HeroQuest... --- Nikk Effingham < phl0nje@leeds.ac.uk> wrote: > I think it's on topic. To be honest, I never hold > Snake Pipe Hollow in great > esteem - perhaps when it was first produced it was a > good product, but times > moved on and the reprintings of Snake Pipe didn't. > It still remained a huge > dungeon bash which, whilst relatively fun, didn't > blow my mind. Still, I can > imagine a really fantastic campaign set in and > around Snake Pipe, perhaps > expanding upon the scant location descriptions that > each edition just > tantalised us with. > > IMO, > > Nikk > > > > > OK, this is possibly *slightly* off-topic, but I > > recently did a review of Snake Pipe Hollow. It's > > available here: > > > > http://www.rpg.net/reviews/archive/12/12938.phtml > > > > I also did a review of AD&Ds "Tomb of Horrors" at > the > > same time, although that is a little like shooting > > fish in the proverbial... > > > > __________________________________________________ > > Do You Yahoo!? > > Tired of spam???Yahoo! Mail has the best spam > protection around > > http://mail.yahoo.com > > _______________________________________________ > > RQ-Rules mailing list > > RQ-Rules@crashbox.com > > http://crashbox.com/mailman/listinfo/rq-rules > > > > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules > __________________________________________________ Do You Yahoo!? Tired of spam???Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ RQ-Rules mailing list RQ-Rules@crashbox.com http://crashbox.com/mailman/listinfo/rq-rules -- Peter Maranci - pmaranci@gmail.com Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm The Diary of An Invisible Man: http://bobquasit.livejournal.com/ _______________________________________________ RQ-Rules mailing list RQ-Rules@crashbox.com http://crashbox.com/mailman/listinfo/rq-rules Any files attached to this e-mail will have been checked with virus detection software prior to transmission but you should carry out your own virus check before opening any attachment. WRSL does not accept liability for any damage or loss which may be caused by software viruses. The contents of this e-mail and any attachments are the property of WRSL and are intended for the confidential use by the named recipient only. They may be legally privileged and should not be communicated to, or relied upon, by any other person without written consent. If you are not the addressee, please notify us immediately at the following address: Westinghouse Rail Systems Ltd (WRSL), PO Box 79, Pew Hill, Langley Park, Chippenham, Wiltshire, SN15 1JD - Tel 01249 441441 Westinghouse Rail Systems Ltd is a subsidiary of Invensys Plc. Registered office: Portland House, Bressenden Place, London, SW1E 5BF. Registered in England and Wales No. 1641421. From gianni at basicrps.com Mon Apr 30 05:36:25 2007 From: gianni at basicrps.com (Gianni) Date: Mon Apr 30 05:36:46 2007 Subject: [Rq-rules] Review of Snake Pipe Hollow Message-ID: <20070430123642.2A1E0181712D@mini.thinbits.net> OTOH Mongoose said they might consider Gloranthan submissions for Signs&Portents. G. ----- Original Message ----- From: Nick.Middleton@wrsl.com To: "Discussion of RuneQuest rules." Sent: Mon, 30 Apr 2007 13:27:00 +0100 Subject: Re: [Rq-rules] Review of Snake Pipe Hollow > "Serpent Fife Depression"? > "Ophidian Recorder Dip"? > > :D > > Nick Middleton > > > > "Peter Maranci" > om> To > Sent by: "Discussion of RuneQuest rules." > rq-rules-bounces@ > crashbox.com cc > > Subject > 30/04/2007 13:18 Re: [Rq-rules] Review of Snake Pipe > Hollow > > Please respond to > "Discussion of > RuneQuest rules." > x.com> > > > > > > No, Lev, no! If once you start down the dark path, forever will it dominate > your destiny! > > Seriously, why not pull a Mongoose? Create your own version of Snake Pipe > Hollow using other words, and use RQIII (or *cough*, CBRP/d100) for the > system. You could call it "Reptile Flute Basin"! :D > > ->Peter > > On 4/30/07, Lev Lafayette wrote: > I must admit it was precisely this which inspired by > questions about Mongoose/RQ licensing. > > I would really love to do an "Snake Pipe Hollow > Expanded" setting and campaign pack. > > Maybe I'll have to do it for (sotto voce) HeroQuest... > > --- Nikk Effingham < phl0nje@leeds.ac.uk> wrote: > > > I think it's on topic. To be honest, I never hold > > Snake Pipe Hollow in great > > esteem - perhaps when it was first produced it was a > > good product, but times > > moved on and the reprintings of Snake Pipe didn't. > > It still remained a huge > > dungeon bash which, whilst relatively fun, didn't > > blow my mind. Still, I can > > imagine a really fantastic campaign set in and > > around Snake Pipe, perhaps > > expanding upon the scant location descriptions that > > each edition just > > tantalised us with. > > > > IMO, > > > > Nikk > > > > > > > > OK, this is possibly *slightly* off-topic, but I > > > recently did a review of Snake Pipe Hollow. It's > > > available here: > > > > > > http://www.rpg.net/reviews/archive/12/12938.phtml > > > > > > I also did a review of AD&Ds "Tomb of Horrors" at > > the > > > same time, although that is a little like shooting > > > fish in the proverbial... > > > > > > __________________________________________________ > > > Do You Yahoo!? > > > Tired of spam? Yahoo! Mail has the best spam > > protection around > > > http://mail.yahoo.com > > > _______________________________________________ > > > RQ-Rules mailing list > > > RQ-Rules@crashbox.com > > > http://crashbox.com/mailman/listinfo/rq-rules > > > > > > > _______________________________________________ > > RQ-Rules mailing list > > RQ-Rules@crashbox.com > > http://crashbox.com/mailman/listinfo/rq-rules > > > > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules > > > > -- > Peter Maranci - pmaranci@gmail.com > Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm > The Diary of An Invisible Man: http://bobquasit.livejournal.com/ > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules > > > > > Any files attached to this e-mail will have been checked with virus detection > software prior to transmission but you should carry out your own virus check > before opening any attachment. WRSL does not accept liability for any damage > or loss which may be caused by software viruses. The contents of this e-mail > and any attachments are the property of WRSL and are intended for the > confidential use by the named recipient only. They may be legally privileged > and should not be communicated to, or relied upon, by any other person > without written consent. If you are not the addressee, please notify us > immediately at the following address: Westinghouse Rail Systems Ltd (WRSL), > PO Box 79, Pew Hill, Langley Park, Chippenham, Wiltshire, SN15 1JD - Tel > 01249 441441 > Westinghouse Rail Systems Ltd is a subsidiary of Invensys Plc. Registered > office: Portland House, Bressenden Place, London, SW1E 5BF. > Registered in England and Wales No. 1641421. From sverrelarne at yahoo.no Mon Apr 30 09:55:45 2007 From: sverrelarne at yahoo.no (sverre larne) Date: Mon Apr 30 09:55:54 2007 Subject: Vedr. Re: [Rq-rules] Review of Snake Pipe Hollow In-Reply-To: Message-ID: <911386.94530.qm@web28002.mail.ukl.yahoo.com> Peter Maranci skrev: No, Lev, no! If once you start down the dark path, forever will it dominate your destiny! Seriously, why not pull a Mongoose? Create your own version of Snake Pipe Hollow using other words, and use RQIII (or *cough*, CBRP/d100) for the system. You could call it "Reptile Flute Basin"! :D ->Peter Hear, hear! As long as you remove gloranthan names you could use either the BRP or MRQ ruleset. You could even put Mongoos' RuneQuest logo on top of it. GBC's Portal to Glorantha - http://www.runequest-glorantha.com GBC's RuneQuest Links & Glorantha Links - http://www.runequest.info -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20070430/05dce64c/attachment.html From DevinC at aol.com Mon Apr 30 11:35:42 2007 From: DevinC at aol.com (DevinC@aol.com) Date: Mon Apr 30 11:36:09 2007 Subject: [Rq-rules] Review of Snake Pipe Hollow Message-ID: In a message dated 4/30/2007 3:34:00 A.M. Pacific Daylight Time, phl0nje@leeds.ac.uk writes: I think it's on topic. To be honest, I never hold Snake Pipe Hollow in great esteem - perhaps when it was first produced it was a good product, but times moved on and the reprintings of Snake Pipe didn't. It still remained a huge dungeon bash which, whilst relatively fun, didn't blow my mind. Still, I can imagine a really fantastic campaign set in and around Snake Pipe, perhaps expanding upon the scant location descriptions that each edition just tantalised us with. IMO, Nikk . . . My PCs had a great time with SPH. First, I think there often tends to be an overreaction against "dungeon crawls". Constant dungeon crawls are very boring. Occasional ones should be a welcome respite from high intrigues, constant diplomacy, et al. Second, there is plenty of opportunity to role play in SPH if the PCs and the DM are into it. Especially in the area with the spirits. The backstory of Baroshi is pretty cool IMO. Third, there is plenty of ways to expand nicely on that backstory. For example, in my campaign the PCs started to revive the cult of Baroshi (I even wrote up the cult and its rune spells etc). Devin ************************************** See what's free at http://www.aol.com. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20070430/fe1a2c72/attachment.html From DevinC at aol.com Mon Apr 30 11:43:41 2007 From: DevinC at aol.com (DevinC@aol.com) Date: Mon Apr 30 11:44:13 2007 Subject: [Rq-rules] Re: New Runequest Question Message-ID: I have a copy of RQ 4 at home and it seems like it is a very nice system. I don't know why many RQers are not playing that system. Devin ************************************** See what's free at http://www.aol.com. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20070430/80a48502/attachment-0001.html From allan.hird at gmail.com Mon Apr 30 13:33:19 2007 From: allan.hird at gmail.com (Allan Hird) Date: Mon Apr 30 13:33:31 2007 Subject: [Rq-rules] Re: New Runequest Question In-Reply-To: References: Message-ID: Maybe because they already have rules they are familiar with? I am starting a new game up based in the Forgotten Realms and have gone through a process of deciding what rules-set to use. None but one or two of the player base has any of the old BRP related rules. Originally I wanted to use Stormbringer as a base and use RuneQuest 3rd edition to fill any gaps, especially the magic systems. However, RQ3 is hard to find anymore and practically nothing about it exists online - the same applies to Stormbringer though 5th edition is in print. The Mongoose ones, however, are readily available, actively supported, AND have a free SRD available. Guess what? The SRD is what clinches is for me. Why? They are available anywhere I have a computer. I can copy and paste key text into documents I make for the game. I don't have to build an extensive set of character creation and house rules, which amount to a rules-set of their own. All I have to do is say "go to the MRQ Wiki, look at the rules, and make a character". If they want, they can print out the wiki rules, or buy the relevant MRQ books. I am still making house rules, but they are just combat and armor from Stormbringer plus its system for higher-end summoning magics. I can live with MRQ magic and if not, all I need to is make a handful of house deviations. All told, one page. I'd prefer to wait for the Chaosium d100 system that became available for pre-order late April but still has no release date. And, didn't we hear about it being released last year? Even if/when it does get released, will Chaosium also release an SRD? I hope so, because the SRD is what makes it a viable product. Oh, I want a nice hard copy for in-game use and at-home perusal, but when I'm writing material on the computer I want the SRD handy. A lot of the time I use a laptop for rules reference. Why? Because I can do a WORD SEARCH!!!!! (sorry for shouting). Anyone that doesn't recognize how valuable SRD (d20, MRQ, other) has been to the gaming community is disconnected from current reality. ;-) I love RQ3 and Stormbringer, but neither are set up for modern convenience, and for anyone with a busy schedule, convenience in gaming pursuits is quite valuable. Anyone you know who is NOT busy? Sorry for ranting a bit, but I'm frustrated that I'm 'forced' to use MRQ rather than systems I'd rather use because otherwise I won't have a group to play with. Not that MRQ is bad. It's actually pretty good for my purposes. I just don't like it spread around so many thin books. Reminds me of D$D. ;-) On 4/30/07, DevinC@aol.com wrote: > > I have a copy of RQ 4 at home and it seems like it is a very nice system. > I don't know why many RQers are not playing that system. > > Devin > > > > ------------------------------ > See what's free at AOL.com . > > > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules > > -- Certainty Murders Possibility ~ Shinsei Power over others is Weakness disguised as Strength ~ Eckhart Tolle -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20070430/99958656/attachment.html From wbcreighton at yahoo.ca Mon Apr 30 14:12:30 2007 From: wbcreighton at yahoo.ca (Warren Creighton) Date: Mon Apr 30 14:12:34 2007 Subject: Vedr. Re: [Rq-rules] Review of Snake Pipe Hollow In-Reply-To: <911386.94530.qm@web28002.mail.ukl.yahoo.com> Message-ID: <116962.33520.qm@web32105.mail.mud.yahoo.com> You could always pull a Chaosium and promise tons of great products then just never produce them ! ( still have loads of respect for Caosium) --- sverre larne wrote: > Peter Maranci skrev: > > No, Lev, no! If once you start down the dark path, > forever will it dominate your destiny! > > Seriously, why not pull a Mongoose? Create your > own version of Snake Pipe Hollow using other words, > and use RQIII (or *cough*, CBRP/d100) for the > system. You could call it "Reptile Flute Basin"! :D > > ->Peter > > Hear, hear! As long as you remove gloranthan names > you could use either the BRP or MRQ ruleset. You > could even put Mongoos' RuneQuest logo on top of it. > > > > > GBC's Portal to Glorantha - > http://www.runequest-glorantha.com > GBC's RuneQuest Links & Glorantha Links - > http://www.runequest.info > > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules > Be smarter than spam. See how smart SpamGuard is at giving junk email the boot with the All-new Yahoo! Mail at http://mrd.mail.yahoo.com/try_beta?.intl=ca From ulo at metrocast.net Mon Apr 30 14:22:50 2007 From: ulo at metrocast.net (Christopher Fasulo) Date: Mon Apr 30 14:23:01 2007 Subject: [Rq-rules] Review of Snake Pipe Hollow References: <20070430123642.2A1E0181712D@mini.thinbits.net> Message-ID: <004301c78b6d$b5336950$68eeaf41@yourb27fb1c401> I always thought it would be a good place for a RQ Keep On The Borderlands with the caves of chaos being the hollow ----- Original Message ----- From: "Gianni" To: "Discussion of RuneQuest rules." Sent: Monday, April 30, 2007 8:36 AM Subject: Re: [Rq-rules] Review of Snake Pipe Hollow OTOH Mongoose said they might consider Gloranthan submissions for Signs&Portents. G. ----- Original Message ----- From: Nick.Middleton@wrsl.com To: "Discussion of RuneQuest rules." Sent: Mon, 30 Apr 2007 13:27:00 +0100 Subject: Re: [Rq-rules] Review of Snake Pipe Hollow > "Serpent Fife Depression"? > "Ophidian Recorder Dip"? > > :D > > Nick Middleton > > > > "Peter Maranci" > om> To > Sent by: "Discussion of RuneQuest rules." > rq-rules-bounces@ > crashbox.com cc > > Subject > 30/04/2007 13:18 Re: [Rq-rules] Review of Snake Pipe > Hollow > > Please respond to > "Discussion of > RuneQuest rules." > x.com> > > > > > > No, Lev, no! If once you start down the dark path, forever will it > dominate > your destiny! > > Seriously, why not pull a Mongoose? Create your own version of Snake Pipe > Hollow using other words, and use RQIII (or *cough*, CBRP/d100) for the > system. You could call it "Reptile Flute Basin"! :D > > ->Peter > > On 4/30/07, Lev Lafayette wrote: > I must admit it was precisely this which inspired by > questions about Mongoose/RQ licensing. > > I would really love to do an "Snake Pipe Hollow > Expanded" setting and campaign pack. > > Maybe I'll have to do it for (sotto voce) HeroQuest... > > --- Nikk Effingham < phl0nje@leeds.ac.uk> wrote: > > > I think it's on topic. To be honest, I never hold > > Snake Pipe Hollow in great > > esteem - perhaps when it was first produced it was a > > good product, but times > > moved on and the reprintings of Snake Pipe didn't. > > It still remained a huge > > dungeon bash which, whilst relatively fun, didn't > > blow my mind. Still, I can > > imagine a really fantastic campaign set in and > > around Snake Pipe, perhaps > > expanding upon the scant location descriptions that > > each edition just > > tantalised us with. > > > > IMO, > > > > Nikk > > > > > > > > OK, this is possibly *slightly* off-topic, but I > > > recently did a review of Snake Pipe Hollow. It's > > > available here: > > > > > > http://www.rpg.net/reviews/archive/12/12938.phtml > > > > > > I also did a review of AD&Ds "Tomb of Horrors" at > > the > > > same time, although that is a little like shooting > > > fish in the proverbial... > > > > > > __________________________________________________ > > > Do You Yahoo!? > > > Tired of spam? Yahoo! Mail has the best spam > > protection around > > > http://mail.yahoo.com > > > _______________________________________________ > > > RQ-Rules mailing list > > > RQ-Rules@crashbox.com > > > http://crashbox.com/mailman/listinfo/rq-rules > > > > > > > _______________________________________________ > > RQ-Rules mailing list > > RQ-Rules@crashbox.com > > http://crashbox.com/mailman/listinfo/rq-rules > > > > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules > > > > -- > Peter Maranci - pmaranci@gmail.com > Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm > The Diary of An Invisible Man: http://bobquasit.livejournal.com/ > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules > > > > > Any files attached to this e-mail will have been checked with virus detection > software prior to transmission but you should carry out your own virus check > before opening any attachment. WRSL does not accept liability for any damage > or loss which may be caused by software viruses. The contents of this e-mail > and any attachments are the property of WRSL and are intended for the > confidential use by the named recipient only. They may be legally privileged > and should not be communicated to, or relied upon, by any other person > without written consent. If you are not the addressee, please notify us > immediately at the following address: Westinghouse Rail Systems Ltd (WRSL), > PO Box 79, Pew Hill, Langley Park, Chippenham, Wiltshire, SN15 1JD - Tel > 01249 441441 > Westinghouse Rail Systems Ltd is a subsidiary of Invensys Plc. Registered > office: Portland House, Bressenden Place, London, SW1E 5BF. > Registered in England and Wales No. 1641421. > _______________________________________________ RQ-Rules mailing list RQ-Rules@crashbox.com http://crashbox.com/mailman/listinfo/rq-rules From clive.wickens at btopenworld.com Mon Apr 30 14:26:54 2007 From: clive.wickens at btopenworld.com (Clive Wickens) Date: Mon Apr 30 14:27:48 2007 Subject: [Rq-rules] SPH Message-ID: <000201c78b6e$610799e0$c5252ad9@sickboy> Interestingly, this thesaurus: http://thesaurus.reference.com/browse/snake Gives "chaotic place " as a synonym for "snake pit " It's a conspiracy I tell you ! PS Sverre, did you see the link I posted ? -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20070430/2a79d20d/attachment.html From parejf63 at hotmail.com Mon Apr 30 14:31:51 2007 From: parejf63 at hotmail.com (John Pare') Date: Mon Apr 30 14:32:03 2007 Subject: [Rq-rules] Got the books. In-Reply-To: Message-ID: I got the books today and I browsed through them all. From what I see, it is great!! A little different, but in all it is RQ. They changed things (grouping skills, Parry and Dodge, etc...) But honestly, I LOVE IT.. I am glad I got the Cult Books though, MORE SPELLS... John All I need now is the GLorantha book and the Magic of Glorantha book. (Any takers on a descrition of the latter? _________________________________________________________________ Get a FREE Web site, company branded e-mail and more from Microsoft Office Live! http://clk.atdmt.com/MRT/go/mcrssaub0050001411mrt/direct/01/ From goldgrif at yahoo.com Mon Apr 30 14:51:43 2007 From: goldgrif at yahoo.com (steven mckenzie) Date: Mon Apr 30 14:51:52 2007 Subject: [Rq-rules] City creation In-Reply-To: <004301c78b6d$b5336950$68eeaf41@yourb27fb1c401> Message-ID: <100150.68326.qm@web56603.mail.re3.yahoo.com> Avalon Hill had a random city generation system/book, has anyone played with it? "Sorcery! We are all sorcerers, and live in a wonderland of marvel and beauty if we did but know it." ~Charles Godfrey Leland So far, therefore, as the public profession of magic has been one of the roads by which men have passed to supreme power, it has contributed to emancipate mankind from the thraldom of tradition and to elevate them into a larger, freer life, with a broader outlook on the world. This is no small service rendered to humanity. And when we remember further that in another direction magic has paved the way for science, we are forced to admit that if the black arts has done much evil, it has also been the source of much good; that if it is the child of error, it has been the mother of freedom and truth. Sir James George Frazer (1854?1941). The Golden Bough. 1922. __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From wbcreighton at yahoo.ca Mon Apr 30 15:16:10 2007 From: wbcreighton at yahoo.ca (Warren Creighton) Date: Mon Apr 30 15:16:15 2007 Subject: [Rq-rules] City creation In-Reply-To: <100150.68326.qm@web56603.mail.re3.yahoo.com> Message-ID: <9658.65311.qm@web32108.mail.mud.yahoo.com> Never really played with it. I believe it was originally a Midkemia Press product adapted to Runequest. --- steven mckenzie wrote: > Avalon Hill had a random city generation > system/book, > has anyone played with it? > > "Sorcery! We are all sorcerers, and live in a > wonderland of marvel and beauty if we did but know > it." > > ~Charles Godfrey Leland > > > So far, therefore, as the public profession of magic > has been one of the roads by which men have passed > to supreme power, it has contributed to emancipate > mankind from the thraldom of tradition and to > elevate them into a larger, freer life, with a > broader outlook on the world. This is no small > service rendered to humanity. And when we remember > further that in another direction magic has paved > the way for science, we are forced to admit that if > the black arts has done much evil, it has also been > the source of much good; that if it is the child of > error, it has been the mother of freedom and truth. > > Sir James George Frazer (1854?1941). The Golden > Bough. 1922. > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam > protection around > http://mail.yahoo.com > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules > Be smarter than spam. See how smart SpamGuard is at giving junk email the boot with the All-new Yahoo! Mail at http://mrd.mail.yahoo.com/try_beta?.intl=ca From jurrubin at gmail.com Mon Apr 30 15:27:51 2007 From: jurrubin at gmail.com (David Smart) Date: Mon Apr 30 15:27:57 2007 Subject: [Rq-rules] Re: New Runequest Question In-Reply-To: References: Message-ID: <1c92296e0704301527m5065cdd2sb65f6bfe24c605dd@mail.gmail.com> Heh. I've been playing RQ for so many years..make that decades..that I've scanned in all the rules I use and made my own booklets, which include my house rules and spell expansions. I have picked up all the core Mongoose RQ books but I've scanned only the material I found useful and incorporated it into my booklets. Funny how it all is less than 800Mb (including 100s of graphics) and fits very nicely on my 1Gb flash drive. There is an advantage to being a RQ Gnarly Old Fart(tm) who had a career in PC building and software development. It's a good time to be alive. On 4/30/07, Allan Hird wrote: > > Maybe because they already have rules they are familiar with? > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20070430/9c68eed7/attachment.html From pmaranci at gmail.com Mon Apr 30 15:35:05 2007 From: pmaranci at gmail.com (Peter Maranci) Date: Mon Apr 30 15:35:13 2007 Subject: [Rq-rules] Re: New Runequest Question In-Reply-To: <1c92296e0704301527m5065cdd2sb65f6bfe24c605dd@mail.gmail.com> References: <1c92296e0704301527m5065cdd2sb65f6bfe24c605dd@mail.gmail.com> Message-ID: *cough* I'm guessing you saw the massive RuneQuest flood recently on alt.binaries.e-book.rpg, then? :D Personally, I'm hoping that Chaosium makes the core d100 system SRDs available online...but for some reason I doubt that they will. That's not based on any personal knowledge, incidentally. Charlie's never given me the time of day, so I certainly wouldn't pretend to have any insight into his thinking processes. On the other hand, have they ever done anything like that before? It just seems too new-fangled for them, somehow. ->Peter On 4/30/07, David Smart wrote: > > Heh. I've been playing RQ for so many years..make that decades..that I've > scanned in all the rules I use and made my own booklets, which include my > house rules and spell expansions. I have picked up all the core Mongoose RQ > books but I've scanned only the material I found useful and incorporated it > into my booklets. > > Funny how it all is less than 800Mb (including 100s of graphics) and fits > very nicely on my 1Gb flash drive. > > There is an advantage to being a RQ Gnarly Old Fart(tm) who had a career > in PC building and software development. It's a good time to be alive. > > On 4/30/07, Allan Hird wrote: > > > > Maybe because they already have rules they are familiar with? > > > > > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules > -- Peter Maranci - pmaranci@gmail.com Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm The Diary of An Invisible Man: http://bobquasit.livejournal.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20070430/c60c4b2e/attachment.html From lev_lafayette at yahoo.com.au Mon Apr 30 15:57:46 2007 From: lev_lafayette at yahoo.com.au (Lev Lafayette) Date: Mon Apr 30 15:57:51 2007 Subject: [Rq-rules] Re: New Runequest Question In-Reply-To: Message-ID: <651354.74140.qm@web33512.mail.mud.yahoo.com> --- DevinC@aol.com wrote: > I have a copy of RQ 4 at home and it seems like it > is a very nice system. I > don't know why many RQers are not playing that > system. > Don't get me wrong, there are some nice features. I do like the split between basic and advanced skill for example. I do like base chances being based on the simple addition of attributes (like Elfquest!). I do like the 1/10th of skill chance is a critical rule. I like Hero Points. I like the action/reaction idea. I like the *concept* of "questing for runes". I like the fact it's available as a SRD. I certainly don't have any love whatsoever for "Legendary Abilities". The parry/dodge/attack system as it is writ is clearly broken (although apparently patched). The opposed rolls system doesn't make any sense either. I don't like how they've implemented the magic system. I don't like Strike Ranks being based on INT+DEX. I don't like how some base chances are based on two attributes, some on one and ...... and I could go on (and have done in the past). There are a lot of things in MRQ system which I personally think are seriously wrong and a few things which are quite good. But overall, in terms of a game system, it's a step backwards. Another thing that does leave me quite cold however are style issues. The fact that one must purchase at least three slim harback books to get a decent game is annoying; the writing is dull and the artwork uninspiring. Finally, MRQ really has made it difficult for old RQ and Glorantha fans. From an RPG.net review; - - - I AM A LONG TIME FAN, SHOULD I BUY THIS EDITION? No. If you are curious about the changes to the system, go to the Mongoose website and download the free SRD files. Frankly, the greatest oddity of the new game is that Mongoose seems to have done everything in its power to dissuade long time players from buying the game. I don't believe, in 25 years of gaming, I've ever seen this before. The core rule book contains only a third of what the previous edition did, and there are no conversion rules at all. If you wish to upgrade an existing campaign to the new system, you will find no support, only obstacles. For example, if one of your players has a shaman character, you will need to purchase the main rulebook, the Companion (which contains rules for spirit combat), and then wait for the Cults of Glorantha Volume II book (due out in January 2007) which will detail shamanism. Everything contained in the single RQIII rulebook has been cleverly scattered among multiple volumes. Even Divine Magic, a staple of RuneQuest since the beginning, has been banished to the Companion book. At every turn, the previous edition was superior, in the quality of its writing, in its completeness, and in providing a foundation for play in either Glorantha or other worlds. I find this mind-boggling. I have been a fan for 25 years, loyally purchasing a great deal of RQ material. If I am not part of the target audience for this game, who is? I would remind Mongoose that most long-time RQ fans are now professionals in our 30s, 40s, and 50s, with more money to spend indulging in our hobby than when we were kids. Why on earth try to exclude us? I AM A GLORANTHA FAN (HEROQUEST FAN, ETC), SHOULD I BUY THIS EDITION? Again, no. The core rulebooks have nothing for you. The magic systems are generic, and in some cases show either total ignorance of Glorantha or callous disregard for the integrity of the setting. For example, Bladesharp now depends on a new, ?Metal? Rune. Ignoring for the moment the fact that the Death Rune is the mythic First Sword, associated with blades and severing, one can't help but wonder if this means Bladesharp no longer works on flint knives or dragonewt klanths! Likewise, Skybolt, which calls lightning from a clear sky, is now derived from the Chaos (!!!) Rune. I am sure the Orlanthi would be thrilled with this. However, you should take a look at Glorantha, the Second Age, which has no system specific material and could easily be used as a reference for HeroQuest or other RuneQuest editions. I intend to write a review of this volume, as it is far superior to the core rulebooks. http://www.rpg.net/reviews/archive/12/12628.phtml - - - So therein lies the problem(s) and the reason why I have ended up running a RQ3 Glorantha game, a HQ Glorantha game and a RQ3 gateway game, but not a MRQ game. HTH HAND, Lev __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From lev_lafayette at yahoo.com.au Mon Apr 30 16:05:09 2007 From: lev_lafayette at yahoo.com.au (Lev Lafayette) Date: Mon Apr 30 16:05:17 2007 Subject: [Rq-rules] Review of Snake Pipe Hollow In-Reply-To: Message-ID: <133177.82579.qm@web33508.mail.mud.yahoo.com> --- DevinC@aol.com wrote: > . > My PCs had a great time with SPH. First, I think > there often tends to be an > overreaction against "dungeon crawls". Constant > dungeon crawls are very > boring. Occasional ones should be a welcome respite > from high intrigues, constant > diplomacy, et al. > > Second, there is plenty of opportunity to role play > in SPH if the PCs and > the DM are into it. Especially in the area with the > spirits. The backstory of > Baroshi is pretty cool IMO. > > Third, there is plenty of ways to expand nicely on > that backstory. For > example, in my campaign the PCs started to revive > the cult of Baroshi (I even > wrote up the cult and its rune spells etc). > *nods* That was certainly one of the potential plot directions I noticed as well. Despite being a dungeon crawl of sorts, there was a hell of a lot of potential storylines in SPH - and all this for 1979! All the best, Lev __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From ghoyle1 at sbcglobal.net Mon Apr 30 17:37:28 2007 From: ghoyle1 at sbcglobal.net (Guy Hoyle) Date: Mon Apr 30 17:37:44 2007 Subject: [Rq-rules] Re: New Runequest Question In-Reply-To: References: Message-ID: <46368BC8.40306@sbcglobal.net> Because it was never published? Because the Gift-carriers of the Sending Gods hunt down anybody who has ever seen a copy of --- UUURRKKK! Guy (Hoyle) DevinC@aol.com wrote: > I have a copy of RQ 4 at home and it seems like it is a very nice > system. I don't know why many RQers are not playing that system. > > Devin > > > > ------------------------------------------------------------------------ > See what's free at AOL.com . > > > ------------------------------------------------------------------------ > > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules From lev_lafayette at yahoo.com.au Mon Apr 30 18:07:20 2007 From: lev_lafayette at yahoo.com.au (Lev Lafayette) Date: Mon Apr 30 18:07:24 2007 Subject: [Rq-rules] Re: New Runequest Question In-Reply-To: <46368BC8.40306@sbcglobal.net> Message-ID: <258015.16342.qm@web33501.mail.mud.yahoo.com> ;-) Yes, "the other" RQ4 was looking quite good indeed.. --- Guy Hoyle wrote: > Because it was never published? Because the > Gift-carriers of the Sending > Gods hunt down anybody who has ever seen a copy of > --- UUURRKKK! > > Guy (Hoyle) > > DevinC@aol.com wrote: > > I have a copy of RQ 4 at home and it seems like it > is a very nice > > system. I don't know why many RQers are not > playing that system. > > > > Devin > > > > > > > > > ------------------------------------------------------------------------ > > See what's free at AOL.com > . > > > > > > > ------------------------------------------------------------------------ > > > > _______________________________________________ > > RQ-Rules mailing list > > RQ-Rules@crashbox.com > > http://crashbox.com/mailman/listinfo/rq-rules > > > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From shaw at caprica.com Mon Apr 30 18:26:52 2007 From: shaw at caprica.com (Wayne Shaw) Date: Mon Apr 30 18:23:27 2007 Subject: [Rq-rules] Re: New Runequest Question In-Reply-To: <258015.16342.qm@web33501.mail.mud.yahoo.com> References: <46368BC8.40306@sbcglobal.net> <258015.16342.qm@web33501.mail.mud.yahoo.com> Message-ID: <7.0.1.0.1.20070430182458.033965d8@caprica.com> At 06:07 PM 4/30/2007, you wrote: >;-) Yes, "the other" RQ4 was looking quite good >indeed.. Well, some of the late-in-the-day simplification and sacrifices of game balance on the altar of being more Gloranthan didn't do it for me, but if you had earlier drafts, it was easy to keep some of the good end design decisions and punt the bad ones. In fact I'm in process of hybridizing something like that currently; its one of the things that made me sign up on this list, since I want to get some opinions on a couple of design issues at some point. From DevinC at aol.com Mon Apr 30 18:55:52 2007 From: DevinC at aol.com (DevinC@aol.com) Date: Mon Apr 30 18:56:19 2007 Subject: [Rq-rules] Re: New Runequest Question Message-ID: In a message dated 4/30/2007 1:34:08 P.M. Pacific Daylight Time, allan.hird@gmail.com writes: Maybe because they already have rules they are familiar with? I am starting a new game up based in the Forgotten Realms and have gone through a process of deciding what rules-set to use. None but one or two of the player base has any of the old BRP related rules. Originally I wanted to use Stormbringer as a base and use RuneQuest 3rd edition to fill any gaps, especially the magic systems. However, RQ3 is hard to find anymore and practically nothing about it exists online - the same applies to Stormbringer though 5th edition is in print. The Mongoose ones, however, are readily available, actively supported, AND have a free SRD available. Guess what? The SRD is what clinches is for me. Why? They are available anywhere I have a computer. I can copy and paste key text into documents I make for the game. I don't have to build an extensive set of character creation and house rules, which amount to a rules-set of their own. All I have to do is say "go to the MRQ Wiki, look at the rules, and make a character". If they want, they can print out the wiki rules, or buy the relevant MRQ books. I am still making house rules, but they are just combat and armor from Stormbringer plus its system for higher-end summoning magics. I can live with MRQ magic and if not, all I need to is make a handful of house deviations. All told, one page. I'd prefer to wait for the Chaosium d100 system that became available for pre-order late April but still has no release date. And, didn't we hear about it being released last year? Even if/when it does get released, will Chaosium also release an SRD? I hope so, because the SRD is what makes it a viable product. Oh, I want a nice hard copy for in-game use and at-home perusal, but when I'm writing material on the computer I want the SRD handy. A lot of the time I use a laptop for rules reference. Why? Because I can do a WORD SEARCH!!!!! (sorry for shouting). Anyone that doesn't recognize how valuable SRD (d20, MRQ, other) has been to the gaming community is disconnected from current reality. ;-) . . . (shrug). Someone must be capable of scanning and OCRing the RQ4 rules into a text searchable format. In any event, I was simply responding to those who are bemoaning the MRQ rules. I think RQ 4 did a fine job, even in its playtest form and were I playing RQ that is the version I would use. Devin ************************************** See what's free at http://www.aol.com. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20070430/b0a377b3/attachment.html From goldgrif at yahoo.com Mon Apr 30 20:19:44 2007 From: goldgrif at yahoo.com (steven mckenzie) Date: Mon Apr 30 20:19:57 2007 Subject: [Rq-rules] opinion of mongoose rq wasRe: New Runequest Question In-Reply-To: Message-ID: <119398.98109.qm@web56611.mail.re3.yahoo.com> i finally had a chance to look at mongoose rq, and am not that impressed first the cost, with all the resources online, and with the basic rpg sustem out there, well the cost is not worth it there is some cool cosmetic stuff, but after playing various rq games and all the basic rpg, from superworld, coc, nephilim etc, with the ease of chnaging from game to game, well, i may get it for completion of my collection but it isnt a big thing to play > > "Sorcery! We are all sorcerers, and live in a wonderland of marvel and beauty if we did but know it." ~Charles Godfrey Leland So far, therefore, as the public profession of magic has been one of the roads by which men have passed to supreme power, it has contributed to emancipate mankind from the thraldom of tradition and to elevate them into a larger, freer life, with a broader outlook on the world. This is no small service rendered to humanity. And when we remember further that in another direction magic has paved the way for science, we are forced to admit that if the black arts has done much evil, it has also been the source of much good; that if it is the child of error, it has been the mother of freedom and truth. Sir James George Frazer (1854?1941). The Golden Bough. 1922. __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From jurrubin at gmail.com Mon Apr 30 20:22:32 2007 From: jurrubin at gmail.com (David Smart) Date: Mon Apr 30 20:22:39 2007 Subject: [Rq-rules] Re: New Runequest Question In-Reply-To: References: <1c92296e0704301527m5065cdd2sb65f6bfe24c605dd@mail.gmail.com> Message-ID: <1c92296e0704302022s7ccf99f1v3376dba86646d784@mail.gmail.com> Not really. I'm not much for the alt forums since my "retirement" doesn't equate to not having to work a lot. (I HATE termites!) Hmmm. I think I'll look into it though. David On 4/30/07, Peter Maranci wrote: > > *cough* I'm guessing you saw the massive RuneQuest flood recently on > alt.binaries.e-book.rpg, then? :D > > Personally, I'm hoping that Chaosium makes the core d100 system SRDs > available online...but for some reason I doubt that they will. > > That's not based on any personal knowledge, incidentally. Charlie's never > given me the time of day, so I certainly wouldn't pretend to have any > insight into his thinking processes. On the other hand, have they ever done > anything like that before? It just seems too new-fangled for them, somehow. > > ->Peter > > On 4/30/07, David Smart < jurrubin@gmail.com> wrote: > > > Heh. I've been playing RQ for so many years..make that decades..that > > I've scanned in all the rules I use and made my own booklets, which include > > my house rules and spell expansions. I have picked up all the core Mongoose > > RQ books but I've scanned only the material I found useful and incorporated > > it into my booklets. > > > > Funny how it all is less than 800Mb (including 100s of graphics) and > > fits very nicely on my 1Gb flash drive. > > > > There is an advantage to being a RQ Gnarly Old Fart(tm) who had a career > > in PC building and software development. It's a good time to be alive. > > > > On 4/30/07, Allan Hird < allan.hird@gmail.com> wrote: > > > > > > Maybe because they already have rules they are familiar with? > > > > > > > > > _______________________________________________ > > RQ-Rules mailing list > > RQ-Rules@crashbox.com > > http://crashbox.com/mailman/listinfo/rq-rules > > > > -- > Peter Maranci - pmaranci@gmail.com > Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm > The Diary of An Invisible Man: http://bobquasit.livejournal.com/ > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules > > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20070430/8dbcbf8d/attachment.html From anders at california.com Mon Apr 30 21:52:17 2007 From: anders at california.com (Anders Swenson) Date: Mon Apr 30 21:52:23 2007 Subject: [Rq-rules] Re: New Runequest Question In-Reply-To: <7.0.1.0.1.20070430182458.033965d8@caprica.com> References: <46368BC8.40306@sbcglobal.net> <258015.16342.qm@web33501.mail.mud.yahoo.com> <7.0.1.0.1.20070430182458.033965d8@caprica.com> Message-ID: On Mon, 30 Apr 2007 18:26:52 -0700 Wayne Shaw wrote: And afyter over 20 years, Hi! --Anders > At 06:07 PM 4/30/2007, you wrote: > > >;-) Yes, "the other" RQ4 was looking quite good > >indeed.. > > Well, some of the late-in-the-day simplification and sacrifices of game > balance on the altar of being more Gloranthan didn't do it for me, but if > you had earlier drafts, it was easy to keep some of the good end design > decisions and punt the bad ones. In fact I'm in process of hybridizing > something like that currently; its one of the things that made me sign up > on this list, since I want to get some opinions on a couple of design > issues at some point. > > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules From shaw at caprica.com Tue May 1 15:20:16 2007 From: shaw at caprica.com (Wayne Shaw) Date: Tue May 1 15:16:46 2007 Subject: [Rq-rules] Re: New Runequest Question In-Reply-To: References: <46368BC8.40306@sbcglobal.net> <258015.16342.qm@web33501.mail.mud.yahoo.com> <7.0.1.0.1.20070430182458.033965d8@caprica.com> Message-ID: <7.0.1.0.1.20070501151956.033e7090@caprica.com> At 09:52 PM 4/30/2007, you wrote: >On Mon, 30 Apr 2007 18:26:52 -0700 > Wayne Shaw wrote: >And afyter over 20 years, Hi! >--Anders Heya. Yeah, it has been just a bit of a while. :) From anders at california.com Tue May 1 17:34:34 2007 From: anders at california.com (Anders Swenson) Date: Tue May 1 17:34:40 2007 Subject: [Rq-rules] Re: New Runequest Question In-Reply-To: References: Message-ID: On Mon, 30 Apr 2007 21:55:52 EDT DevinC@aol.com wrote: > [snip] > > In any event, I was simply responding to those who are bemoaning the MRQ > rules. I think RQ 4 did a fine job, even in its playtest form and were I > playing > RQ that is the version I would use. > > Devin In any case, I'm an original developer of RQ and I would like to see RQ4 just to see whar happened! Is there any way to get a copy after all these years? --Anders From anders at california.com Tue May 1 17:36:37 2007 From: anders at california.com (Anders Swenson) Date: Tue May 1 17:36:41 2007 Subject: [Rq-rules] Re: New Runequest Question In-Reply-To: <7.0.1.0.1.20070501151956.033e7090@caprica.com> References: <46368BC8.40306@sbcglobal.net> <258015.16342.qm@web33501.mail.mud.yahoo.com> <7.0.1.0.1.20070430182458.033965d8@caprica.com> <7.0.1.0.1.20070501151956.033e7090@caprica.com> Message-ID: On Tue, 01 May 2007 15:20:16 -0700 Wayne Shaw wrote: > At 09:52 PM 4/30/2007, you wrote: > >On Mon, 30 Apr 2007 18:26:52 -0700 > > Wayne Shaw wrote: > >And afyter over 20 years, Hi! > >--Anders > > Heya. Yeah, it has been just a bit of a while. :) > > Remember the Coorador full of beer? --Anders From vikingjarl at gmail.com Tue May 1 17:44:28 2007 From: vikingjarl at gmail.com (Sven Lugar) Date: Tue May 1 17:44:43 2007 Subject: [Rq-rules] Re: New Runequest Question In-Reply-To: References: Message-ID: <4637DEEC.9090509@gmail.com> I too being a play-tester of the original RQ am interested in seeing RQ4. Skal Sven Anders Swenson wrote: > On Mon, 30 Apr 2007 21:55:52 EDT > DevinC@aol.com wrote: > >> >> > [snip] > > >> >> In any event, I was simply responding to those who are bemoaning the MRQ >> rules. I think RQ 4 did a fine job, even in its playtest form and were I >> playing >> RQ that is the version I would use. >> >> Devin >> > > In any case, I'm an original developer of RQ and I would like to see RQ4 just > to see whar happened! Is there any way to get a copy after all these years? > --Anders > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules > > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20070501/36c03032/attachment.html From sverrelarne at yahoo.no Tue May 1 22:14:34 2007 From: sverrelarne at yahoo.no (sverre larne) Date: Tue May 1 22:14:42 2007 Subject: Vedr. Re: [Rq-rules] Re: New Runequest Question In-Reply-To: Message-ID: <20070502051434.51157.qmail@web28007.mail.ukl.yahoo.com> http://www.ukvac.com/downloads/rq4.pdf takes quite some time to download though. Anders Swenson skrev: On Mon, 30 Apr 2007 21:55:52 EDT DevinC@aol.com wrote: > [snip] > > In any event, I was simply responding to those who are bemoaning the MRQ > rules. I think RQ 4 did a fine job, even in its playtest form and were I > playing > RQ that is the version I would use. > > Devin In any case, I'm an original developer of RQ and I would like to see RQ4 just to see whar happened! Is there any way to get a copy after all these years? --Anders _______________________________________________ RQ-Rules mailing list RQ-Rules@crashbox.com http://crashbox.com/mailman/listinfo/rq-rules GBC's Portal to Glorantha - http://www.runequest-glorantha.com GBC's RuneQuest Links & Glorantha Links - http://www.runequest.info -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20070502/b7049b86/attachment.html From sverrelarne at yahoo.no Wed May 2 07:29:02 2007 From: sverrelarne at yahoo.no (sverre larne) Date: Wed May 2 07:29:13 2007 Subject: Vedr. Re: [Rq-rules] Re: New Runequest Question In-Reply-To: Message-ID: <134480.49227.qm@web28005.mail.ukl.yahoo.com> What? What!? WHAT!?? A RuneQuest flood which I've missed!? :-( Peter Maranci skrev: *cough* I'm guessing you saw the massive RuneQuest flood recently on alt.binaries.e-book.rpg, then? :D Personally, I'm hoping that Chaosium makes the core d100 system SRDs available online...but for some reason I doubt that they will. That's not based on any personal knowledge, incidentally. Charlie's never given me the time of day, so I certainly wouldn't pretend to have any insight into his thinking processes. On the other hand, have they ever done anything like that before? It just seems too new-fangled for them, somehow. ->Peter On 4/30/07, David Smart wrote: Heh. I've been playing RQ for so many years..make that decades..that I've scanned in all the rules I use and made my own booklets, which include my house rules and spell expansions. I have picked up all the core Mongoose RQ books but I've scanned only the material I found useful and incorporated it into my booklets. Funny how it all is less than 800Mb (including 100s of graphics) and fits very nicely on my 1Gb flash drive. There is an advantage to being a RQ Gnarly Old Fart(tm) who had a career in PC building and software development. It's a good time to be alive. On 4/30/07, Allan Hird < allan.hird@gmail.com> wrote: Maybe because they already have rules they are familiar with? _______________________________________________ RQ-Rules mailing list RQ-Rules@crashbox.com http://crashbox.com/mailman/listinfo/rq-rules -- Peter Maranci - pmaranci@gmail.com Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm The Diary of An Invisible Man: http://bobquasit.livejournal.com/ _______________________________________________ RQ-Rules mailing list RQ-Rules@crashbox.com http://crashbox.com/mailman/listinfo/rq-rules GBC's Portal to Glorantha - http://www.runequest-glorantha.com GBC's RuneQuest Links & Glorantha Links - http://www.runequest.info -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20070502/b4d0d2b6/attachment.html From wbcreighton at yahoo.ca Wed May 2 07:31:51 2007 From: wbcreighton at yahoo.ca (Warren Creighton) Date: Wed May 2 07:32:09 2007 Subject: Vedr. Re: [Rq-rules] Re: New Runequest Question In-Reply-To: <134480.49227.qm@web28005.mail.ukl.yahoo.com> Message-ID: <696454.39788.qm@web32102.mail.mud.yahoo.com> Has anyone downloaded this free derivative of the MRQ ? http://www.goblinoidgames.com/GORE001.zip It looks like it has some possibilities. It has some rules for modern firearms and such. --- sverre larne wrote: > What? What!? WHAT!?? > > A RuneQuest flood which I've missed!? > > :-( > > Peter Maranci skrev: > *cough* I'm guessing you saw the massive RuneQuest > flood recently on alt.binaries.e-book.rpg, then? :D > > Personally, I'm hoping that Chaosium makes the core > d100 system SRDs available online...but for some > reason I doubt that they will. > > That's not based on any personal knowledge, > incidentally. Charlie's never given me the time of > day, so I certainly wouldn't pretend to have any > insight into his thinking processes. On the other > hand, have they ever done anything like that before? > It just seems too new-fangled for them, somehow. > > ->Peter > > On 4/30/07, David Smart > wrote: Heh. I've been playing RQ for so many > years..make that decades..that I've scanned in all > the rules I use and made my own booklets, which > include my house rules and spell expansions. I have > picked up all the core Mongoose RQ books but I've > scanned only the material I found useful and > incorporated it into my booklets. > > Funny how it all is less than 800Mb (including 100s > of graphics) and fits very nicely on my 1Gb flash > drive. > > There is an advantage to being a RQ Gnarly Old > Fart(tm) who had a career in PC building and > software development. It's a good time to be alive. > > > On 4/30/07, Allan Hird < allan.hird@gmail.com> > wrote: Maybe because they already have rules they > are familiar with? > > > > > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules > > > -- > Peter Maranci - pmaranci@gmail.com > Pete's RuneQuest & Roleplaying! > http://www.runequest.org/rq.htm > The Diary of An Invisible Man: > http://bobquasit.livejournal.com/ > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules > > > > GBC's Portal to Glorantha - > http://www.runequest-glorantha.com > GBC's RuneQuest Links & Glorantha Links - > http://www.runequest.info > > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules > Be smarter than spam. See how smart SpamGuard is at giving junk email the boot with the All-new Yahoo! Mail at http://mrd.mail.yahoo.com/try_beta?.intl=ca From shaw at caprica.com Wed May 2 08:00:45 2007 From: shaw at caprica.com (Wayne Shaw) Date: Wed May 2 07:57:18 2007 Subject: [Rq-rules] Re: New Runequest Question In-Reply-To: References: <46368BC8.40306@sbcglobal.net> <258015.16342.qm@web33501.mail.mud.yahoo.com> <7.0.1.0.1.20070430182458.033965d8@caprica.com> <7.0.1.0.1.20070501151956.033e7090@caprica.com> Message-ID: <7.0.1.0.1.20070502075949.033d9930@caprica.com> At 05:36 PM 5/1/2007, you wrote: >On Tue, 01 May 2007 15:20:16 -0700 > Wayne Shaw wrote: > > At 09:52 PM 4/30/2007, you wrote: > > >On Mon, 30 Apr 2007 18:26:52 -0700 > > > Wayne Shaw wrote: > > >And afyter over 20 years, Hi! > > >--Anders > > > > Heya. Yeah, it has been just a bit of a while. :) > > > > >Remember the Coorador full of beer? Afraid that one's slipped my mind. But then, I had a lousy memory when I was 15 and I'm, well, let's just say a wee bit away from 15 these days... From shaw at caprica.com Wed May 2 08:02:44 2007 From: shaw at caprica.com (Wayne Shaw) Date: Wed May 2 07:59:10 2007 Subject: Vedr. Re: [Rq-rules] Re: New Runequest Question In-Reply-To: <134480.49227.qm@web28005.mail.ukl.yahoo.com> References: <134480.49227.qm@web28005.mail.ukl.yahoo.com> Message-ID: <7.0.1.0.1.20070502080133.033e99b8@caprica.com> At 07:29 AM 5/2/2007, you wrote: >What? What!? WHAT!?? > >A RuneQuest flood which I've missed!? It was apparently quite huge; a friend got an OCRed copy of the RQ:AIG draft (which I had a hardcopy of, but not an electronic one) which is what I've been using to put my hybrid together. From anders at california.com Wed May 2 08:46:55 2007 From: anders at california.com (Anders Swenson) Date: Wed May 2 08:47:00 2007 Subject: [Rq-rules] Re: New Runequest Question In-Reply-To: <7.0.1.0.1.20070502075949.033d9930@caprica.com> References: <46368BC8.40306@sbcglobal.net> <258015.16342.qm@web33501.mail.mud.yahoo.com> <7.0.1.0.1.20070430182458.033965d8@caprica.com> <7.0.1.0.1.20070501151956.033e7090@caprica.com> <7.0.1.0.1.20070502075949.033d9930@caprica.com> Message-ID: On Wed, 02 May 2007 08:00:45 -0700 Wayne Shaw wrote: > > >Remember the Coorador full of beer? > > Afraid that one's slipped my mind. But then, I had a lousy memory when I > was 15 and I'm, well, let's just say a wee bit away from 15 these days... > Lol You misspelled Corridor in your adventure MS and I made that marginal note when I read the MS as an initial playtest! It was good, I wish it had seen publication. And we're all a little grey these days, and working a little less. --Anders From carpgachair at yahoo.com Wed May 2 09:02:37 2007 From: carpgachair at yahoo.com (Paul Cardwell) Date: Wed May 2 09:03:30 2007 Subject: [Rq-rules] Re: New Runequest Question In-Reply-To: Message-ID: <892571.51393.qm@web33505.mail.mud.yahoo.com> I thought it was intentional, being something sponsored by a specific brand of beer. :-) Paul Cardwell --- Anders Swenson wrote: > On Wed, 02 May 2007 08:00:45 -0700 > Wayne Shaw wrote: > > > > >Remember the Coorador full of beer? > > > > Afraid that one's slipped my mind. But then, I > had a lousy memory when I > > was 15 and I'm, well, let's just say a wee bit > away from 15 these days... > > > Lol You misspelled Corridor in your adventure MS and > I made that marginal > note when I read the MS as an initial playtest! It > was good, I wish it had > seen publication. And we're all a little grey these > days, and working a > little less. > > --Anders > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From parejf63 at hotmail.com Wed May 2 09:34:50 2007 From: parejf63 at hotmail.com (John Pare') Date: Wed May 2 09:35:02 2007 Subject: [Rq-rules] Re: New Runequest Question In-Reply-To: <892571.51393.qm@web33505.mail.mud.yahoo.com> Message-ID: Damn, did not mean to start all this... I just reviews the books one more time, and it is quiet good, in my humble opinion. I like the way they divided the skills, and the way you add a stat to get the base chance. Though I loved 3rd edition, it was a little difficult to make a character. I personally also like the way they took off the "General" hit points. Now combat is even more deadly. Not everyone is ever going to be totally happy witha remake, but in all, the brought a "Dead" game back to life, and we have to give them credit for that.. I just bought the other books, Glorantha, Magic Of Glorantha, Arms and Equipment, and the Legendary heroes. I have the Players Guide to Glorantha on Pre-order. So, that guess that speaks volumes of how I feel about the new version... I already have my Conan group very interested... Cheers John _________________________________________________________________ The average US Credit Score is 675. The cost to see yours: $0 by Experian. http://www.freecreditreport.com/pm/default.aspx?sc=660600&bcd=EMAILFOOTERAVERAGE From sverrelarne at yahoo.no Wed May 2 09:41:51 2007 From: sverrelarne at yahoo.no (sverre larne) Date: Wed May 2 09:41:56 2007 Subject: Vedr. [Rq-rules] FAO: Sverre In-Reply-To: <000201c78a42$04b67710$41698456@sickboy> Message-ID: <20070502164151.95342.qmail@web28007.mail.ukl.yahoo.com> Hi Clive! Thanks for tipping me about the e-mail adress problem. Fixed it now. And thanks for the new link! They're getting harder and harder to find now. Work with both creating and updating the list would increase a lot if I added all the BRP systems also. I'm going to put some frames on the link list site, making it more easy to browse, but after that I'm going to turn to improving the other GBC pages. Cheers, Sverre. Clive Wickens skrev: Sverre, Tried to send you a link for the Greenback Clan link list via your mail address on the GBC website, but it kept saying the address was not recognised, so here it is: http://www.obsidiancity.org.uk/ RQ2 in format, lots of interesting cults, magic, monsters etc. Also have you considered adding BRP links to the list ? The system is after all closely related to RQ and there are several good sites out there that desrve to be more widely known. Ta, Clive _______________________________________________ RQ-Rules mailing list RQ-Rules@crashbox.com http://crashbox.com/mailman/listinfo/rq-rules GBC's Portal to Glorantha - http://www.runequest-glorantha.com GBC's RuneQuest Links & Glorantha Links - http://www.runequest.info -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20070502/8b411d1d/attachment.html From sverrelarne at yahoo.no Wed May 2 09:47:54 2007 From: sverrelarne at yahoo.no (sverre larne) Date: Wed May 2 09:48:00 2007 Subject: Vedr. Re: [Rq-rules] Re: New Runequest Question In-Reply-To: Message-ID: <498062.86059.qm@web28011.mail.ukl.yahoo.com> Combat is even more deadly??? Have you seen what happens if you train your "skill" at resisting damage? You can run around fighting long after your head is chopped off... Or you can just use the quicksave & quickload function of Hero Points avoiding the "killing" blow. John Pare' skrev: I personally also like the way they took off the "General" hit points. Now combat is even more deadly. GBC's Portal to Glorantha - http://www.runequest-glorantha.com GBC's RuneQuest Links & Glorantha Links - http://www.runequest.info -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20070502/b5d2aefc/attachment.html From pmaranci at gmail.com Wed May 2 09:49:01 2007 From: pmaranci at gmail.com (Peter Maranci) Date: Wed May 2 09:49:12 2007 Subject: Vedr. Re: [Rq-rules] Re: New Runequest Question In-Reply-To: <20070502051434.51157.qmail@web28007.mail.ukl.yahoo.com> References: <20070502051434.51157.qmail@web28007.mail.ukl.yahoo.com> Message-ID: Interesting; the version that I have is slightly different. My PDF is 5.5 MB and 212 pages long, while the ukvac version is 36.6 MB and 224 pages long. Although I see that whoever scanned the ukvac version inserted a number of color pages "to add balance and a bit of color"; it's possible that apart from that, the content of the two documents is the same. Unfortunately neither version has a version number. One of these days I should dig out my hardcopy and compare it to these scans. ->Peter On 5/2/07, sverre larne wrote: > > http://www.ukvac.com/downloads/rq4.pdf > > takes quite some time to download though. > > *Anders Swenson * skrev: > > On Mon, 30 Apr 2007 21:55:52 EDT > DevinC@aol.com wrote: > > > [snip] > > > > > In any event, I was simply responding to those who are bemoaning the MRQ > > > rules. I think RQ 4 did a fine job, even in its playtest form and were I > > playing > > RQ that is the version I would use. > > > > Devin > > In any case, I'm an original developer of RQ and I would like to see RQ4 > just > to see whar happened! Is there any way to get a copy after all these > years? > --Anders > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules > > > > > GBC's Portal to Glorantha - http://www.runequest-glorantha.com > GBC's RuneQuest Links & Glorantha Links - http://www.runequest.info > > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules > > -- Peter Maranci - pmaranci@gmail.com Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm The Diary of An Invisible Man: http://bobquasit.livejournal.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20070502/576ff182/attachment-0001.html From parejf63 at hotmail.com Wed May 2 10:34:39 2007 From: parejf63 at hotmail.com (John Pare') Date: Wed May 2 10:34:52 2007 Subject: Vedr. Re: [Rq-rules] Re: New Runequest Question In-Reply-To: <498062.86059.qm@web28011.mail.ukl.yahoo.com> Message-ID: Well, like in any game, you take what you want and throw the rest away. Some if not all rules are "Guidelines" in my games. That is one that is NOT going to stay.... In all, I like it.. I found a 3rd edition boxed set in shrinkwrap today at a local hobby store, a little water damage from a basement flooding, but the books are intact. I got it for $10.00. If after I read the whole thing more closely, and I am sure there will be other rules I do not like, I will "MESH" the two together. But for now, I like the new version. John _________________________________________________________________ Need a break? Find your escape route with Live Search Maps. http://maps.live.com/default.aspx?ss=Restaurants~Hotels~Amusement%20Park&cp=33.832922~-117.915659&style=r&lvl=13&tilt=-90&dir=0&alt=-1000&scene=1118863&encType=1&FORM=MGAC01 From rog_benham at hotmail.com Wed May 2 11:27:52 2007 From: rog_benham at hotmail.com (Roger Benham) Date: Wed May 2 11:28:04 2007 Subject: Vedr. Re: [Rq-rules] Re: New Runequest Question In-Reply-To: <696454.39788.qm@web32102.mail.mud.yahoo.com> Message-ID: An HTML attachment was scrubbed... URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20070502/bbcd55c7/attachment.html From anders at california.com Wed May 2 13:18:29 2007 From: anders at california.com (Anders Swenson) Date: Wed May 2 13:18:35 2007 Subject: Vedr. Re: [Rq-rules] Re: New Runequest Question In-Reply-To: <134480.49227.qm@web28005.mail.ukl.yahoo.com> References: <134480.49227.qm@web28005.mail.ukl.yahoo.com> Message-ID: On Wed, 2 May 2007 16:29:02 +0200 (CEST) sverre larne wrote: > What? What!? WHAT!?? > > A RuneQuest flood which I've missed!? > > :-( >[snip] Please remind me how to access alt.groups! (only been 10 years) --Anders From bick10 at comcast.net Wed May 2 13:57:26 2007 From: bick10 at comcast.net (Jim Bickmeyer) Date: Wed May 2 13:57:47 2007 Subject: Vedr. Re: [Rq-rules] Re: New Runequest Question Message-ID: <050220072057.15206.4638FB36000668E100003B662209229927CFCE050C070D@comcast.net> Most any newsgroup reader and your IP settings. Try the free trial of Forte Agent. http://www.forteinc.com/main/homepage.php -------------- Original message ---------------------- From: "Anders Swenson" > On Wed, 2 May 2007 16:29:02 +0200 (CEST) > sverre larne wrote: > > What? What!? WHAT!?? > > > > A RuneQuest flood which I've missed!? > > > > :-( > >[snip] > > Please remind me how to access alt.groups! > (only been 10 years) > --Anders > _______________________________________________ > RQ-Rules mailing list > RQ-Rules@crashbox.com > http://crashbox.com/mailman/listinfo/rq-rules From clive.wickens at btopenworld.com Wed May 2 16:25:24 2007 From: clive.wickens at btopenworld.com (Clive Wickens) Date: Wed May 2 16:25:37 2007 Subject: Vedr. [Rq-rules] FAO: Sverre References: <20070502164151.95342.qmail@web28007.mail.ukl.yahoo.com> Message-ID: <001601c78d11$291e98e0$71579a56@sickboy> Sverre, Glad you liked the link. Re putting BRP links onto the link list, I wasn't thinking of all BRP links ( you'd have to include Call of Cthulhu in that case ) but simply of fantasy/sword and sorcery style links, possibly some sci fi links. I think Cthulhu is large enough as a system to be considered in it's own right somewhere else, but having BRP links on the list would allow you post things like: http://www.geocities.com/mithrapolis/index.html An excellent adaptation of Alexandran era Greece and Persia including battle chants and other great stuff http://www.colinabrett.uklinux.net/ A nice BRP middle earth conv