[Rq-rules] Valley of Deatrh
Fred Vogel
darthvogel at hotmail.com
Wed Apr 11 19:35:30 PDT 2007
I can't help you with ghost rules, because I haven't thought about it that
much an only know the rules for the one gaming system i play in RQ3w/house.
However, as far as you dealing with 100 men and thier rolls, I can.
The great thing about the world we live in today is computers. In my
opinion, anything dealing with data and tedium should be done on a computer.
If i were to approach your problem i'd write a few excel macros and put
Bill to work. If you wanted to develop them enough and had a laptop you
could do it in real time during the game or if it doesn't matter to you, you
could just run it for two or three different scenarios that would cover
almost anything you needed and have it all predetermined.
If you don't know how to write excel macros, I would be willing to write 1
or 2 simple ones for you and post the code to the site. All I would need to
know is what you would want to happen and the initial data...like the dudes'
stats.
Fred
>From: postmaster at runequest.za.org
>Reply-To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
>To: rq-rules at crashbox.com
>Subject: [Rq-rules] Valley of Deatrh
>Date: Tue, 27 Mar 2007 10:49:40 +0200 (SAST)
>
>I am currently running a campaign where the three characters are in charge
>of roughly a century of men, campaigning in a bit of a civil war. The
>characters are alternatly the centurion, his optio and the main scout. So
>my next session I am planning, I was thinking of guiding them through a
>haunted valley - where the remains of an ancient battle and teh spirits
>around cause it to be shunned. (The century is mostly of foreign stock,
>and even the so called locals who have joined have moved beyone the bounds
>of once familiar countryside).
>
>The valley will be pretty much strew with ancient bones, bits of bronze
>weaponry, maybe it will be very dry and ssome of the courpses mummified.
>Initially I was going to make it the haunt of gouls, but I am now thinking
>more of a haunting. Maybe there was some big betrayal or simething and the
>ghosts will press the characters into avenging them (on the decendants of
>the victors). Still have to decide on the details, but to my main point:
>
>My rules are at a friends house, and I can't remember. Would a ghost have
>to enter spirit combat to force some sort of geas on a character.
>Alternatly I was thinking of the place being so desolate and dreadful that
>the characters just roll against POW and if they fail, they see the dead
>as if they were alive and still batteling. Maybe have them lose POW points
>or worse case scenario they think the battle is real and join in, maybe
>get stuck there/kill comerades, become part of the curse.
>
>Any thoughts of how I should handle this, for the characters as well as
>for their legionairres (I do not want to roll for 100+ men)
>Cheers
>Tony
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