[Rq-rules] *** JUNK MAIL ***Haunted Valley ideas continued

andrep sunwolfek12 at sbcglobal.net
Thu Apr 12 10:51:44 PDT 2007


A lurker here:

I get my mail archived, so you may have long ago resolved your strategy
concerning the Haunted Valley scenario--nice idea, btw :-).

I would be very concerned about who sees the ghosts and would bend my
efforts to resolving that as (I use the RQ III rules set) spirit combat is
engaged only if one or both participants are "discorporate", but more
importantly, the attacking spirit must, "make itself visible on the mundane
plane at least one full melee round before attacking" (Perrin 92).

I like Sven's suggestions too, but would tweak "---a)" a bit to fit my
milieu where I try to keep dice rolling at a minimum in an effort to pursue
role-play:

Depending upon how you have construed the ghosts' goals, they may want/need
to be seen, so they can entice players to join in their eternal battle so as
to possess and use them for their own ends. I wouldn't actually roll to see
if my players "saw" them. It would be a given based on the ghosts' need to
go corporal so as to eventually engage in spirit combat. I would reserve the
POW vs. POW roll for said combat. Or (cue the diabolical chuckle) if the
question of possession is based on actually and literally engaging in the
battle, rather than an INT roll save, or even an POW vs. POW, I'd substitute
an actual melee scenario: defeat for the dead equals no possession; defeat
for the player, on the other hand... It could all take place in their minds
or even, with a little further tweaking, in their dreams.

Thinking on it further, I might require what I call an exploded INT roll for
those, possessed or not, who engaged the ghost warrior(s) in an effort to
avoid madness or even post-traumatic stress syndrome...I.E. "...save below
your INT X3 or go mad!" (see 119 for Madness Effect Table).

On a further note ghosts are usually tied to an area and do not leave it.
This might lead me to choose a different type of specter...a slightly
modified Passion Spirit ('Obsession' in my game) for example. A ghost can
have magic spells, however, and though RQ III doesn't have an appropriate
spell for such (do I dare suggest?) a careful and thoughtful modification of
the DnD spell 'Geas/Quest' or 'Lesser Geas/Quest' might be appropriate.

Slainte,
Andre'

Perrin, Steve, et al.  Rune Quest Deluxe Edition.  Baltimore: The Avalon
Hill Game Company, 1993.

A nation that draws too broad a difference between its scholars and its
warriors will have its thinking done by cowards, and its fighting done by
fools.
--Thucydides, Greek Historian 471 BC - 400 BC
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