[Rq-rules] New Runequest Question
Lev Lafayette
lev_lafayette at yahoo.com.au
Sat Apr 28 17:02:36 PDT 2007
--- John Pare' <parejf63 at hotmail.com> wrote:
> Hey Yall, after losing my copy of 3rd edition, I
> decided to get the new one
> (4th edition?).
>
> I have read a few reviews regarding it before
> purchasing it, and I
> understand it is NOT as Runequest as the previious
> editions, but playable
> none-the less.
>
> My books come today or Monday...
>
> I order the core book, Monster book, DM screen,
> Companion, and the two cult
> books. I plan on doing the campaign in Hyboria,
> since I have all the
> supplements for Conan RPG... I will not publish it,
> as I am not wanting to
> deal with licensing.
>
> QUESTIONS: Is the combat different? is it lacking
> anything from previous
> editions?
>
Combat is different. You will find that you have
actions/reactions, which I quite like, and hit points
per location but no general hit points, which is also
fine by me.
Stuff I don't like: you roll for initiative every
round. Bleh.
The parry/dodge tables are totally broken. Don't use
them.
Many of the modifiers are broken; if you lose a leg
you're a a mere -10% to dodge, but if both your arms
are useless you're at -30%. A charge does a +1d4 bonus
regardless of whether you're a duck or the Crimson
Bat.
> Does the Monster book cover other playable races for
> the game? This seems
> to be lacking in some reviews. How many can be
> used, and what is the detail
> gone into making them as PC's...
There are stats, but no rules for generation, iirc.
There's big changes in magic as well, but they're not
the sort of thing which makes many people happy - even
if the core concept wasn't so bad.
HTH HAND,
Lev
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