[Rq-rules] Review of Snake Pipe Hollow

DevinC at aol.com DevinC at aol.com
Mon Apr 30 11:35:42 PDT 2007


 
In a message dated 4/30/2007 3:34:00 A.M. Pacific Daylight Time,  
phl0nje at leeds.ac.uk writes:

I think  it's on topic. To be honest, I never hold Snake Pipe Hollow in great
esteem  - perhaps when it was first produced it was a good product, but times
moved  on and the reprintings of Snake Pipe didn't. It still remained a  huge
dungeon bash which, whilst relatively fun, didn't blow my mind. Still,  I can
imagine a really fantastic campaign set in and around Snake Pipe,  perhaps
expanding upon the scant location descriptions that each edition  just
tantalised us with.

IMO,

Nikk


.
.
.
My PCs had a great time with SPH. First, I think there often tends to be an  
overreaction against "dungeon crawls". Constant dungeon crawls are very 
boring.  Occasional ones should be a welcome respite from high intrigues, constant  
diplomacy, et al.
 
Second, there is plenty of opportunity to role play in SPH if the PCs and  
the DM are into it. Especially in the area with the spirits. The backstory of  
Baroshi is pretty cool IMO.
 
Third, there is plenty of ways to expand nicely on that backstory. For  
example, in my campaign the PCs started to revive the cult of Baroshi (I even  
wrote up the cult and its rune spells etc). 
 
Devin



************************************** See what's free at http://www.aol.com.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://www.thinbits.net/pipermail/rq-rules/attachments/20070430/fe1a2c72/attachment.html


More information about the RQ-Rules mailing list