level vs skill and feeling in games was RE: Vedr. Re: [Rq-rules] RQ/Glorantha licensing

steven mckenzie goldgrif at yahoo.com
Sun May 6 11:56:52 PDT 2007


Level based systes generallly have a different
feelthan skill based systems, in some games they are
fine, in others, well
I actaully prefer ICE LAw vs D&D in level based
but in certain worlds , well I think i is better as
skill based

--- John Pare' <parejf63 at hotmail.com> wrote:

> 
> I think part of the "problem" of creating own worlds
> comes from the 
> overstock of those already created by publshers. 
> Why create it if you can 
> BUT it LOL
> 
> That happened to me LOL
> 
> On another note, I have played D&D and AD&D in
> GLorantha, and it was fun, 
> but I just could not get the feel of it, with the
> limits of D&D....
> 
> 
> 
> 
> John
> 
> 
> 
> 
> 
> 
> >From: steven mckenzie <goldgrif at yahoo.com>
> >Reply-To: "Discussion of RuneQuest rules."
> <rq-rules at crashbox.com>
> >To: "Discussion of RuneQuest rules."
> <rq-rules at crashbox.com>
> >Subject: RE: Vedr. Re: [Rq-rules] RQ/Glorantha
> licensing
> >Date: Sun, 6 May 2007 11:44:14 -0700 (PDT)
> >
> >I agree the RQ BRP rules are great and easy
> >
> >and there is no where they cant be played,
> >I took to RQ and other BRP after the 1st ed D&D
> >ccouldnt really support modern etc, espeially in
> the
> >begining of the role playing hobby
> >as time and gaming has matured we developed and
> >adapted system
> >
> >most gms now want an instant fix, and many younger
> >gamers really seem to have little desire to create
> or
> >make adventures
> >   I quite have to
> > > disagree in the strongest terms; while there
> might
> > > be some world
> > > specific features embodied in the magical
> systems of
> > > RQ (though that
> > > was less true of RQ3), I think as an engine I've
> > > seen it serve a wide
> > > array of fantasy games quite well over the
> years,
> > > and have no sign it
> > > _particularly_ well served Glorantha.
> > >
> > >
> > > _______________________________________________
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> >
> >
> >
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