Vedr. Re: [Rq-rules] RQ/Glorantha licensing
Paul Cardwell
carpgachair at yahoo.com
Mon May 7 08:31:23 PDT 2007
--- Steve Perrin <steve at perrinworlds.com> wrote:
[snip]
> At Greg's request I joined that group and took a lot
> of their concepts to
> their ultimate end, thereby creating the classless,
> skill-based, XP-less
> game system. I also tacked on some concepts like
> Strike Ranks that I had
> earlier developed for the local version of D&D. I
> actually consider that a
> mistake, these days, but a lot of people still like
> them.
[snip]
> Steve Perrin
Something has to determine which comes before what.
You could use D&D's "roll for initiative" but that
does not reflect any basic ability. Mythworld uses
"strike rank" (called action rank) not just for
combat, but for a large number of general skills to
reflect the time needed to perform certain actions
(with ability - or rather disability - adding more);
e.g. can your Tie Knots let you bind the captured bad
guys and get out of there with them for a reward
before their reinforcements arrive?
It is a very useful concept, regardless of name.
Paul Cardwell
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