Vedr. Re: [Rq-rules] RQ/Glorantha licensing
Sven Lugar
vikingjarl at gmail.com
Mon May 7 13:55:18 PDT 2007
I can heartily endorse SPQR. It's a great little system. Admittedly it
could use some more fleshing out in terms of critters & a world. But the
basics are really strong.
skal,
Sven
Peter Maranci wrote:
> Perhaps I'm mistaken, Steve, but didn't you ORIGINATE the concept of
> strike ranks? I'd ask what you use for a replacement, but I should
> really buy SPQR, since I presume that's where you've implemented
> whatever you prefer to use instead. :D
>
> ->Peter
>
> On 5/7/07, *Paul Cardwell* <carpgachair at yahoo.com
> <mailto:carpgachair at yahoo.com>> wrote:
>
> --- Steve Perrin <steve at perrinworlds.com
> <mailto:steve at perrinworlds.com>> wrote:
> [snip]
> > At Greg's request I joined that group and took a lot
> > of their concepts to
> > their ultimate end, thereby creating the classless,
> > skill-based, XP-less
> > game system. I also tacked on some concepts like
> > Strike Ranks that I had
> > earlier developed for the local version of D&D. I
> > actually consider that a
> > mistake, these days, but a lot of people still like
> > them.
> [snip]
> > Steve Perrin
>
>
> Something has to determine which comes before what.
> You could use D&D's "roll for initiative" but that
> does not reflect any basic ability. Mythworld uses
> "strike rank" (called action rank) not just for
> combat, but for a large number of general skills to
> reflect the time needed to perform certain actions
> (with ability - or rather disability - adding more);
> e.g. can your Tie Knots let you bind the captured bad
> guys and get out of there with them for a reward
> before their reinforcements arrive?
>
> It is a very useful concept, regardless of name.
>
> Paul Cardwell
>
>
>
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> --
> Peter Maranci - pmaranci at gmail.com <mailto:pmaranci at gmail.com>
> Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm
> The Diary of An Invisible Man: http://bobquasit.livejournal.com/
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