Vedr. Re: [Rq-rules] RQ/Glorantha licensing

Wayne Shaw shaw at caprica.com
Mon May 7 16:07:38 PDT 2007


>Something has to determine which comes before what.
>You could use D&D's "roll for initiative" but that
>does not reflect any basic ability.  Mythworld uses
>"strike rank" (called action rank) not just for
>combat, but for a large number of general skills to
>reflect the time needed to perform certain actions
>(with ability - or rather disability - adding more);
>e.g. can your Tie Knots let you bind the captured bad
>guys and get out of there with them for a reward
>before their reinforcements arrive?
>
>It is a very useful concept, regardless of name.

The issue with strike ranks is that the way they're interwoven can be 
very time consuming to play out, as you often need to act rank by 
rank, which is perhaps more tedious than it needs to be.  Even the 
RQ:AIG draft pulled the movement out of it (because including 
movement made it next to impossible for a GM to keep the actual 
strike ranks of attack of opponents correct, as remembering how much 
everyone had moved when running a dozen or more opposition would 
challenge almost anyone.)



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