Vedr. Re: [Rq-rules] RQ/Glorantha licensing
Lev Lafayette
lev_lafayette at yahoo.com.au
Mon May 7 21:36:25 PDT 2007
Hi Steve,
RQ1/2 were both great games and particularly
well-suited for Glorantha. Both the world and the
system well incredibly advanced for the day and still
hold up very well even now. RQ3 did an extremely
admirable job for the fantasy in general.
(In my very carefully considered and critical opinion
formed over decades of play, of course)
Strike Ranks aren't a bad idea - much better than
"roll for initiative" or even "compare DEX, highest
goes first" but probably could have been implemented
more simply.
And yes, I have just put some money in your account
for SPQR. It's probably about time I looked at it.
All the best,
Lev
--- Steve Perrin <steve at perrinworlds.com> wrote:
> First thing to keep in mind is that RuneQuest was
> developed for Glorantha,
> not Glorantha for RuneQuest. Greg had already
> published board games and a
> magazine (Wyrms Footnotes) for Glorantha before he
> asked me to develope the
> RPG, and I was the third entity so asked. The first
> was Dave Hargrave, who
> just tried to describe Glorantha characters in terms
> of his
> already-developing Arduin Grimoire. The second was a
> group consisting of
> Arthur and Ray Turney and Henrik Pfeiffer, who were
> still very attached to
> D&D tropes.
>
> At Greg's request I joined that group and took a lot
> of their concepts to
> their ultimate end, thereby creating the classless,
> skill-based, XP-less
> game system. I also tacked on some concepts like
> Strike Ranks that I had
> earlier developed for the local version of D&D. I
> actually consider that a
> mistake, these days, but a lot of people still like
> them.
>
> So my team, which still included Ray Turney,
> developed RuneQuest and
> hammered it into a fit into Glorantha. It was
> probably too detail and
> sim-oriented for what Greg really wanted (see
> HeroQuest), but I was willing
> to do the work to get it into completion, so there
> we were. And there we
> have been ever since.
>
> Maybe someday when I am old(er) and gray(er), I'll
> sit down and do the
> definitive world for RuneQuest. Or, more likely,
> SPQR. I still owe my
> subscribers a world for that version.
>
> And now a word from our sponsor. For SPQR, see
> www.perrinworlds.com.
>
> Steve Perrin
>
> ----- Original Message -----
> From: "Anders Swenson" <anders at california.com>
> To: "Discussion of RuneQuest rules."
> <rq-rules at crashbox.com>
> Sent: Sunday, May 06, 2007 10:36 AM
> Subject: Re: Vedr. Re: [Rq-rules] RQ/Glorantha
> licensing
>
>
> > On Sun, 06 May 2007 13:29:40 -0400
> > "John Pare'" <parejf63 at hotmail.com> wrote:
> >> I am surely not denying that, as I have seen good
> worlds for it. Conan
> >> is
> >> one. I also have seen Runequest Talquest
> (Greyhawk), and several others.
> >> Hell, you can go Runequest in The Old World of
> Warhammer Fantasy.
> >>
> >> But in all, the name Runequest has become
> synonymous (spelling?) with
> >> Glorantha. A world created specifically for
> it... I know, there was
> >> also
> >> Vikings, Feudal Japan, Griffon Mountain, and
> others (produced for
> >> Runequest).
> >>
> >> John
> >
> > Greg was working on a mystic Europe as an
> alternative world for RQ. It's
> > just
> > that Glorantha is such an interestng place.
> > --Anders
> > _______________________________________________
> > RQ-Rules mailing list
> > RQ-Rules at crashbox.com
> > http://crashbox.com/mailman/listinfo/rq-rules
> >
>
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