[Rq-rules] Harn and Harnmaster

Lev Lafayette lev_lafayette at yahoo.com.au
Tue May 8 00:04:17 PDT 2007


--- John Pare' <parejf63 at hotmail.com> wrote:

> 
> What is Harn?
> 
> 

A very, very detailed medieval/low-fantasy setting
which had numerous supplements in the 80s (which now
command a small fortune, rather like RQ products) and
a very strong, but small, cadre of fans. There was an
associated game called Harnmaster...

Harn and HarnMaster focussed strongly on medieval
realism, unlike RQ and Glorantha which were quite high
magic and mythic. It was sort of like the Monty Python
films "The Holy Grail" and "Jabberwocky" but without
the humour.

I remember my first game where, after a particularly
tough set of encounters and problems the gross
treasure was a sword, an orc (whom I captured) and a
gold ring. I say gross treasure, because my
character's sword broke during the battles.

Despite the fact that your characters will be scraping
the barrel trying to get enough money to stay fed and
clothed, let alone buy a suit of armour, I quite like
it. 

Also a percentile-based, roll-under system so
evidently influenced by RQ as well ;-)

More info here:

http://homepages.peakpeak.com/~fedifensor/games/harn.htm

HTH HAND,


Lev

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