Vedr. Re: [Rq-rules] RQ/Glorantha licensing

Steve Perrin steve at perrinworlds.com
Tue May 8 00:18:06 PDT 2007


Well, the grittiness of the combat system derives almost entirely from my days as a knight in the Society for Creative Anachronism. This background gives the system a lot of its authenticity, and also some of its problemes...

Steve Perrin
  ----- Original Message ----- 
  From: Styopa 
  To: Discussion of RuneQuest rules. 
  Sent: Sunday, May 06, 2007 9:16 PM
  Subject: Re: Vedr. Re: [Rq-rules] RQ/Glorantha licensing


  >snip<
  No, when I first saw RQ3, I thought "Now THERE we go....a sim-heavy RPG fits nicely into a medievalist fantasy Earth!"  

  >snip<

  RQ's rules worked GREAT for that, I always thought the 'grittiness' and lethality synched far better with a brutal quasi-historical world than with Glorantha.



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