Vedr. Re: [Rq-rules] RQ/Glorantha licensing

Steve Perrin steve at perrinworlds.com
Tue May 8 00:24:44 PDT 2007


Let me know what you think of SPQR. All critiques and suggestions gratefully 
accepted.

Steve

----- Original Message ----- 
From: "Lev Lafayette" <lev_lafayette at yahoo.com.au>
To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
Sent: Monday, May 07, 2007 9:36 PM
Subject: Re: Vedr. Re: [Rq-rules] RQ/Glorantha licensing


>
> Hi Steve,
>
> RQ1/2 were both great games and particularly
> well-suited for Glorantha. Both the world and the
> system well incredibly advanced for the day and still
> hold up very well even now. RQ3 did an extremely
> admirable job for the fantasy in general.
>
> (In my very carefully considered and critical opinion
> formed over decades of play, of course)
>
> Strike Ranks aren't a bad idea - much better than
> "roll for initiative" or even "compare DEX, highest
> goes first" but probably could have been implemented
> more simply.
>
> And yes, I have just put some money in your account
> for SPQR. It's probably about time I looked at it.
>
> All the best,
>
>
> Lev
>
> --- Steve Perrin <steve at perrinworlds.com> wrote:
>
>> First thing to keep in mind is that RuneQuest was
>> developed for Glorantha,
>> not Glorantha for RuneQuest. Greg had already
>> published board games and a
>> magazine (Wyrms Footnotes) for Glorantha before he
>> asked me to develope the
>> RPG, and I was the third entity so asked. The first
>> was Dave Hargrave, who
>> just tried to describe Glorantha characters in terms
>> of his
>> already-developing Arduin Grimoire. The second was a
>> group consisting of
>> Arthur and Ray Turney and Henrik Pfeiffer, who were
>> still very attached to
>> D&D tropes.
>>
>> At Greg's request I joined that group and took a lot
>> of their concepts to
>> their ultimate end, thereby creating the classless,
>> skill-based, XP-less
>> game system. I also tacked on some concepts like
>> Strike Ranks that I had
>> earlier developed for the local version of D&D. I
>> actually consider that a
>> mistake, these days, but a lot of people still like
>> them.
>>
>> So my team, which still included Ray Turney,
>> developed RuneQuest and
>> hammered it into a fit into Glorantha. It was
>> probably too detail and
>> sim-oriented for what Greg really wanted (see
>> HeroQuest), but I was willing
>> to do the work to get it into completion, so there
>> we were. And there we
>> have been ever since.
>>
>> Maybe someday when I am old(er) and gray(er), I'll
>> sit down and do the
>> definitive world for RuneQuest. Or, more likely,
>> SPQR. I still owe my
>> subscribers a world for that version.
>>
>> And now a word from our sponsor. For SPQR, see
>> www.perrinworlds.com.
>>
>> Steve Perrin
>>
>> ----- Original Message ----- 
>> From: "Anders Swenson" <anders at california.com>
>> To: "Discussion of RuneQuest rules."
>> <rq-rules at crashbox.com>
>> Sent: Sunday, May 06, 2007 10:36 AM
>> Subject: Re: Vedr. Re: [Rq-rules] RQ/Glorantha
>> licensing
>>
>>
>> > On Sun, 06 May 2007 13:29:40 -0400
>> > "John Pare'" <parejf63 at hotmail.com> wrote:
>> >> I am surely not denying that, as I have seen good
>> worlds for it.  Conan
>> >> is
>> >> one.  I also have seen Runequest Talquest
>> (Greyhawk), and several others.
>> >>  Hell, you can go Runequest in The Old World of
>> Warhammer Fantasy.
>> >>
>> >> But in all, the name Runequest has become
>> synonymous (spelling?) with
>> >> Glorantha.  A world created specifically for
>> it...  I know, there was
>> >> also
>> >> Vikings, Feudal Japan, Griffon Mountain, and
>> others (produced for
>> >> Runequest).
>> >>
>> >> John
>> >
>> > Greg was working on a mystic Europe as an
>> alternative world for RQ. It's
>> > just
>> > that Glorantha is such an interestng place.
>> > --Anders
>> > _______________________________________________
>> > RQ-Rules mailing list
>> > RQ-Rules at crashbox.com
>> > http://crashbox.com/mailman/listinfo/rq-rules
>> >
>>
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>
>
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