Vedr. Re: [Rq-rules] RQ/Glorantha licensing

Lev Lafayette lev_lafayette at yahoo.com.au
Tue May 8 01:47:29 PDT 2007


No problems Steve. I'll get back to you in a couple of
days. Looks good so far...

All the best, Lev

--- Steve Perrin <steve at perrinworlds.com> wrote:

> Let me know what you think of SPQR. All critiques
> and suggestions gratefully 
> accepted.
> 
> Steve
> 
> ----- Original Message ----- 
> From: "Lev Lafayette" <lev_lafayette at yahoo.com.au>
> To: "Discussion of RuneQuest rules."
> <rq-rules at crashbox.com>
> Sent: Monday, May 07, 2007 9:36 PM
> Subject: Re: Vedr. Re: [Rq-rules] RQ/Glorantha
> licensing
> 
> 
> >
> > Hi Steve,
> >
> > RQ1/2 were both great games and particularly
> > well-suited for Glorantha. Both the world and the
> > system well incredibly advanced for the day and
> still
> > hold up very well even now. RQ3 did an extremely
> > admirable job for the fantasy in general.
> >
> > (In my very carefully considered and critical
> opinion
> > formed over decades of play, of course)
> >
> > Strike Ranks aren't a bad idea - much better than
> > "roll for initiative" or even "compare DEX,
> highest
> > goes first" but probably could have been
> implemented
> > more simply.
> >
> > And yes, I have just put some money in your
> account
> > for SPQR. It's probably about time I looked at it.
> >
> > All the best,
> >
> >
> > Lev
> >
> > --- Steve Perrin <steve at perrinworlds.com> wrote:
> >
> >> First thing to keep in mind is that RuneQuest was
> >> developed for Glorantha,
> >> not Glorantha for RuneQuest. Greg had already
> >> published board games and a
> >> magazine (Wyrms Footnotes) for Glorantha before
> he
> >> asked me to develope the
> >> RPG, and I was the third entity so asked. The
> first
> >> was Dave Hargrave, who
> >> just tried to describe Glorantha characters in
> terms
> >> of his
> >> already-developing Arduin Grimoire. The second
> was a
> >> group consisting of
> >> Arthur and Ray Turney and Henrik Pfeiffer, who
> were
> >> still very attached to
> >> D&D tropes.
> >>
> >> At Greg's request I joined that group and took a
> lot
> >> of their concepts to
> >> their ultimate end, thereby creating the
> classless,
> >> skill-based, XP-less
> >> game system. I also tacked on some concepts like
> >> Strike Ranks that I had
> >> earlier developed for the local version of D&D. I
> >> actually consider that a
> >> mistake, these days, but a lot of people still
> like
> >> them.
> >>
> >> So my team, which still included Ray Turney,
> >> developed RuneQuest and
> >> hammered it into a fit into Glorantha. It was
> >> probably too detail and
> >> sim-oriented for what Greg really wanted (see
> >> HeroQuest), but I was willing
> >> to do the work to get it into completion, so
> there
> >> we were. And there we
> >> have been ever since.
> >>
> >> Maybe someday when I am old(er) and gray(er),
> I'll
> >> sit down and do the
> >> definitive world for RuneQuest. Or, more likely,
> >> SPQR. I still owe my
> >> subscribers a world for that version.
> >>
> >> And now a word from our sponsor. For SPQR, see
> >> www.perrinworlds.com.
> >>
> >> Steve Perrin
> >>
> >> ----- Original Message ----- 
> >> From: "Anders Swenson" <anders at california.com>
> >> To: "Discussion of RuneQuest rules."
> >> <rq-rules at crashbox.com>
> >> Sent: Sunday, May 06, 2007 10:36 AM
> >> Subject: Re: Vedr. Re: [Rq-rules] RQ/Glorantha
> >> licensing
> >>
> >>
> >> > On Sun, 06 May 2007 13:29:40 -0400
> >> > "John Pare'" <parejf63 at hotmail.com> wrote:
> >> >> I am surely not denying that, as I have seen
> good
> >> worlds for it.  Conan
> >> >> is
> >> >> one.  I also have seen Runequest Talquest
> >> (Greyhawk), and several others.
> >> >>  Hell, you can go Runequest in The Old World
> of
> >> Warhammer Fantasy.
> >> >>
> >> >> But in all, the name Runequest has become
> >> synonymous (spelling?) with
> >> >> Glorantha.  A world created specifically for
> >> it...  I know, there was
> >> >> also
> >> >> Vikings, Feudal Japan, Griffon Mountain, and
> >> others (produced for
> >> >> Runequest).
> >> >>
> >> >> John
> >> >
> >> > Greg was working on a mystic Europe as an
> >> alternative world for RQ. It's
> >> > just
> >> > that Glorantha is such an interestng place.
> >> > --Anders
> >> > _______________________________________________
> >> > RQ-Rules mailing list
> >> > RQ-Rules at crashbox.com
> >> > http://crashbox.com/mailman/listinfo/rq-rules
> >> >
> >>
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> >>
> >
> >
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