Vedr. Re: [Rq-rules] RQ/Glorantha licensing
John Pare'
parejf63 at hotmail.com
Tue May 8 03:37:12 PDT 2007
I always sort of felt that INT should used in Strike Ranks also (and
initiative). Seems appropriate that one can tell when a good opportunity to
strike would come about. Take advantage of the opportunity!
John
>From: "Steve Perrin" <steve at perrinworlds.com>
>Reply-To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
>To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
>Subject: Re: Vedr. Re: [Rq-rules] RQ/Glorantha licensing
>Date: Tue, 8 May 2007 00:22:28 -0700
>
>yes, I originated strike ranks, as I said before. These days, I just use
>DEX. Highest DEX goes first. Spirits and such use INT instead of DEX.
>Strictly speaking, each point of POW put into a spell reduces the DEX rank
>by one. It is possible to go negative.
>
>Once Strike Ranks started getting used for movement as well as when to
>attack, I dropped them. Of course, I think I also suggested that
>implementation of them as movement control was a good idea.
>
>I've had lots of ideas that sounded good...
>
>Steve
>
>----- Original Message -----
> From: Peter Maranci
> To: Discussion of RuneQuest rules.
> Sent: Monday, May 07, 2007 8:45 AM
> Subject: Re: Vedr. Re: [Rq-rules] RQ/Glorantha licensing
>
>
> Perhaps I'm mistaken, Steve, but didn't you ORIGINATE the concept of
>strike ranks? I'd ask what you use for a replacement, but I should really
>buy SPQR, since I presume that's where you've implemented whatever you
>prefer to use instead. :D
>
> ->Peter
>
>
> On 5/7/07, Paul Cardwell <carpgachair at yahoo.com> wrote:
> --- Steve Perrin <steve at perrinworlds.com> wrote:
> [snip]
> > At Greg's request I joined that group and took a lot
> > of their concepts to
> > their ultimate end, thereby creating the classless,
> > skill-based, XP-less
> > game system. I also tacked on some concepts like
> > Strike Ranks that I had
> > earlier developed for the local version of D&D. I
> > actually consider that a
> > mistake, these days, but a lot of people still like
> > them.
> [snip]
> > Steve Perrin
>
>
> Something has to determine which comes before what.
> You could use D&D's "roll for initiative" but that
> does not reflect any basic ability. Mythworld uses
> "strike rank" (called action rank) not just for
> combat, but for a large number of general skills to
> reflect the time needed to perform certain actions
> (with ability - or rather disability - adding more);
> e.g. can your Tie Knots let you bind the captured bad
> guys and get out of there with them for a reward
> before their reinforcements arrive?
>
> It is a very useful concept, regardless of name.
>
> Paul Cardwell
>
>
>
>
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> --
> Peter Maranci - pmaranci at gmail.com
> Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm
> The Diary of An Invisible Man: http://bobquasit.livejournal.com/
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