Vedr. Re: [Rq-rules] RQ/Glorantha licensing

John Pare' parejf63 at hotmail.com
Tue May 8 03:37:12 PDT 2007


I always sort of felt that INT should used in Strike Ranks also (and 
initiative).  Seems appropriate that one can tell when a good opportunity to 
strike would come about.   Take advantage of the opportunity!




John






>From: "Steve Perrin" <steve at perrinworlds.com>
>Reply-To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
>To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
>Subject: Re: Vedr. Re: [Rq-rules] RQ/Glorantha licensing
>Date: Tue, 8 May 2007 00:22:28 -0700
>
>yes, I originated strike ranks, as I said before. These days, I just use 
>DEX. Highest DEX goes first. Spirits and such use INT instead of DEX. 
>Strictly speaking, each point of POW put into a spell reduces the DEX rank 
>by one. It is possible to go negative.
>
>Once Strike Ranks started getting used for movement as well as when to 
>attack, I dropped them. Of course, I think I also suggested that 
>implementation of them as movement control was a good idea.
>
>I've had lots of ideas that sounded good...
>
>Steve
>
>----- Original Message -----
>   From: Peter Maranci
>   To: Discussion of RuneQuest rules.
>   Sent: Monday, May 07, 2007 8:45 AM
>   Subject: Re: Vedr. Re: [Rq-rules] RQ/Glorantha licensing
>
>
>   Perhaps I'm mistaken, Steve, but didn't you ORIGINATE the concept of 
>strike ranks? I'd ask what you use for a replacement, but I should really 
>buy SPQR, since I presume that's where you've implemented whatever you 
>prefer to use instead. :D
>
>   ->Peter
>
>
>   On 5/7/07, Paul Cardwell <carpgachair at yahoo.com> wrote:
>     --- Steve Perrin <steve at perrinworlds.com> wrote:
>     [snip]
>     > At Greg's request I joined that group and took a lot
>     > of their concepts to
>     > their ultimate end, thereby creating the classless,
>     > skill-based, XP-less
>     > game system. I also tacked on some concepts like
>     > Strike Ranks that I had
>     > earlier developed for the local version of D&D. I
>     > actually consider that a
>     > mistake, these days, but a lot of people still like
>     > them.
>     [snip]
>     > Steve Perrin
>
>
>     Something has to determine which comes before what.
>     You could use D&D's "roll for initiative" but that
>     does not reflect any basic ability.  Mythworld uses
>     "strike rank" (called action rank) not just for
>     combat, but for a large number of general skills to
>     reflect the time needed to perform certain actions
>     (with ability - or rather disability - adding more);
>     e.g. can your Tie Knots let you bind the captured bad
>     guys and get out of there with them for a reward
>     before their reinforcements arrive?
>
>     It is a very useful concept, regardless of name.
>
>     Paul Cardwell
>
>
>
>     
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>
>   --
>   Peter Maranci - pmaranci at gmail.com
>   Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm
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>
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