[Rq-rules] Strike Ranks
Lev Lafayette
lev_lafayette at yahoo.com.au
Tue May 8 04:23:45 PDT 2007
--- John Pare' <parejf63 at hotmail.com> wrote:
>
> I always sort of felt that INT should used in Strike
> Ranks also (and
> initiative). Seems appropriate that one can tell
> when a good opportunity to
> strike would come about. Take advantage of the
> opportunity!
>
(A more appropriate heading)
I cannot agree with this, except for mental based
skills (i.e., INT reflects speed of cognition). SR is
based on *action*. INT may provide an opportunity to
work out what an opponent is going to do, but it
doesn't make one act quicker. Combining the two (such
as MRQ does, making SR based on INT+DEX) is a
disaster. As one member of this list cleverly put it,
Stephen Hawkin's challenges Jackie Chan on the grounds
of his superior intellect.
Instead, low INT characters should show little
sophistication or diversity in their attack styles and
they would have very low levels of tactical ability.
High INT characters would quickly recognise this and
would be able to respond *intelligently*, but not
necessarily more *quickly*.
One can imagine this process in play with some smart
PCs facing a rhino.
PC 1: "Say, I wonder what that rhino is going to do?"
PC 2: "Probably charge *again*".
PC 1: "Defensive maneuver at the last minute on the
basis of its poor eyesight?"
PC 2: "Yep."
All the best,
Lev
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