Vedr. RE: [Rq-rules] Strike Ranks

sverre larne sverrelarne at yahoo.no
Tue May 8 04:59:09 PDT 2007


What about fixed INT creatures? They don't exactely seem to be limited by their limited intelligence. I'd say SIZ have a lot to say too though.

John Pare' <parejf63 at hotmail.com> skrev:  Ahh, what about 1/2 INT+DEX. I still fell INT does play a part in it. No 
matter how fast you can react physically (DEX), there is still an amount of 
INT that tells you just when to react...





John






>From: Lev Lafayette 
>Reply-To: "Discussion of RuneQuest rules." 
>To: "Discussion of RuneQuest rules." 
>Subject: [Rq-rules] Strike Ranks
>Date: Tue, 8 May 2007 04:23:45 -0700 (PDT)
>
>
>--- John Pare' 
wrote:
>
> >
> > I always sort of felt that INT should used in Strike
> > Ranks also (and
> > initiative). Seems appropriate that one can tell
> > when a good opportunity to
> > strike would come about. Take advantage of the
> > opportunity!
> >
>
>(A more appropriate heading)
>
>I cannot agree with this, except for mental based
>skills (i.e., INT reflects speed of cognition). SR is
>based on *action*. INT may provide an opportunity to
>work out what an opponent is going to do, but it
>doesn't make one act quicker. Combining the two (such
>as MRQ does, making SR based on INT+DEX) is a
>disaster. As one member of this list cleverly put it,
>Stephen Hawkin's challenges Jackie Chan on the grounds
>of his superior intellect.
>
>Instead, low INT characters should show little
>sophistication or diversity in their attack styles and
>they would have very low levels of tactical ability.
>
>High INT characters would quickly recognise this and
>would be able to respond *intelligently*, but not
>necessarily more *quickly*.
>
>One can imagine this process in play with some smart
>PCs facing a rhino.
>
>PC 1: "Say, I wonder what that rhino is going to do?"
>PC 2: "Probably charge *again*".
>PC 1: "Defensive maneuver at the last minute on the
>basis of its poor eyesight?"
>PC 2: "Yep."
>
>All the best,
>
>
>Lev
>
>
>
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