[Rq-rules] New Strike Ranks

John Pare' parejf63 at hotmail.com
Tue May 8 06:06:55 PDT 2007


Soon, when I get some SOUND time on my hands, I will produce alternate 
Strike Rank tables.

I sort of like the 1/2 INT + DEX, but will have to work on the size as an 
equation...





John



Soo


>From: sverre larne <sverrelarne at yahoo.no>
>Reply-To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
>To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
>Subject: Vedr. RE: [Rq-rules] Strike Ranks
>Date: Tue, 8 May 2007 13:59:09 +0200 (CEST)
>
>What about fixed INT creatures? They don't exactely seem to be limited by 
>their limited intelligence. I'd say SIZ have a lot to say too though.
>
>John Pare' <parejf63 at hotmail.com> skrev:  Ahh, what about 1/2 INT+DEX. I 
>still fell INT does play a part in it. No
>matter how fast you can react physically (DEX), there is still an amount of
>INT that tells you just when to react...
>
>
>
>
>
>John
>
>
>
>
>
>
> >From: Lev Lafayette
> >Reply-To: "Discussion of RuneQuest rules."
> >To: "Discussion of RuneQuest rules."
> >Subject: [Rq-rules] Strike Ranks
> >Date: Tue, 8 May 2007 04:23:45 -0700 (PDT)
> >
> >
> >--- John Pare'
>wrote:
> >
> > >
> > > I always sort of felt that INT should used in Strike
> > > Ranks also (and
> > > initiative). Seems appropriate that one can tell
> > > when a good opportunity to
> > > strike would come about. Take advantage of the
> > > opportunity!
> > >
> >
> >(A more appropriate heading)
> >
> >I cannot agree with this, except for mental based
> >skills (i.e., INT reflects speed of cognition). SR is
> >based on *action*. INT may provide an opportunity to
> >work out what an opponent is going to do, but it
> >doesn't make one act quicker. Combining the two (such
> >as MRQ does, making SR based on INT+DEX) is a
> >disaster. As one member of this list cleverly put it,
> >Stephen Hawkin's challenges Jackie Chan on the grounds
> >of his superior intellect.
> >
> >Instead, low INT characters should show little
> >sophistication or diversity in their attack styles and
> >they would have very low levels of tactical ability.
> >
> >High INT characters would quickly recognise this and
> >would be able to respond *intelligently*, but not
> >necessarily more *quickly*.
> >
> >One can imagine this process in play with some smart
> >PCs facing a rhino.
> >
> >PC 1: "Say, I wonder what that rhino is going to do?"
> >PC 2: "Probably charge *again*".
> >PC 1: "Defensive maneuver at the last minute on the
> >basis of its poor eyesight?"
> >PC 2: "Yep."
> >
> >All the best,
> >
> >
> >Lev
> >
> >
> >
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n, when I get some GOOD time, I will produce alternate Strike Tables.

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