[Rq-rules] Strike Ranks
Peter Maranci
pmaranci at gmail.com
Tue May 8 06:27:52 PDT 2007
I tend to agree that INT makes a large difference not only in speed of
reaction, but also in...let me see. How can I put this?
I'm pretty clumsy. If I can be forgiven for doing something as geeky as
expressing myself in RQ terms, my DEX is a 9 at best - possibly less. Nor am
I a small person. But even as an untrained, inexperienced child I was able
to hide and move extremely quietly. How? By thinking about what I was doing.
I'd consider what part of a staircase was most likely to creak (the middle,
since it's usually the least-supported part). I'd think about where a person
was most and least likely to look for me. And so even with a lousy DEX and
large SIZ, I was able to be pretty stealthy.
It seems to me that in the real world INT has the potential to make a much
larger difference in many skills than is expressed in RQ. As long as the
user makes the effort to actually USE their INT, of course.
->Peter
On 5/8/07, John Pare' <parejf63 at hotmail.com> wrote:
> Ahh, what about 1/2 INT+DEX. I still fell INT does play a part in
> it. No
> matter how fast you can react physically (DEX), there is still an amount
> of
> INT that tells you just when to react...
>
>
>
>
>
> John
>
>
>
>
>
>
> >From: Lev Lafayette <lev_lafayette at yahoo.com.au>
> >Reply-To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
> >To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
> >Subject: [Rq-rules] Strike Ranks
> >Date: Tue, 8 May 2007 04:23:45 -0700 (PDT)
> >
> >
> >--- John Pare' <parejf63 at hotmail.com> wrote:
> >
> > >
> > > I always sort of felt that INT should used in Strike
> > > Ranks also (and
> > > initiative). Seems appropriate that one can tell
> > > when a good opportunity to
> > > strike would come about. Take advantage of the
> > > opportunity!
> > >
> >
> >(A more appropriate heading)
> >
> >I cannot agree with this, except for mental based
> >skills (i.e., INT reflects speed of cognition). SR is
> >based on *action*. INT may provide an opportunity to
> >work out what an opponent is going to do, but it
> >doesn't make one act quicker. Combining the two (such
> >as MRQ does, making SR based on INT+DEX) is a
> >disaster. As one member of this list cleverly put it,
> >Stephen Hawkin's challenges Jackie Chan on the grounds
> >of his superior intellect.
> >
> >Instead, low INT characters should show little
> >sophistication or diversity in their attack styles and
> >they would have very low levels of tactical ability.
> >
> >High INT characters would quickly recognise this and
> >would be able to respond *intelligently*, but not
> >necessarily more *quickly*.
> >
> >One can imagine this process in play with some smart
> >PCs facing a rhino.
> >
> >PC 1: "Say, I wonder what that rhino is going to do?"
> >PC 2: "Probably charge *again*".
> >PC 1: "Defensive maneuver at the last minute on the
> >basis of its poor eyesight?"
> >PC 2: "Yep."
> >
> >All the best,
> >
> >
> >Lev
> >
> >
> >
>
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--
Peter Maranci - pmaranci at gmail.com
Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm
The Diary of An Invisible Man: http://bobquasit.livejournal.com/
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