[Rq-rules] Harn and Harnmaster

David Smart jurrubin at gmail.com
Tue May 8 09:49:50 PDT 2007


And the game and a number of its in-print supplements can be found at
www.columbiagames.com. Definitely pricier than RQ but it can be a mine of
detail for RQ campaigns. The game designers focused a bit more on combat
realism than in RQ which, in turn, can slow combat down a bit but that's
more of a personal preference. I've played RQ when a melee took 30 minutes
realtime and a Harn-based melee which took seconds.

David

On 5/8/07, Lev Lafayette <lev_lafayette at yahoo.com.au> wrote:
>
>
> --- John Pare' <parejf63 at hotmail.com> wrote:
>
> >
> > What is Harn?
> >
> >
>
> A very, very detailed medieval/low-fantasy setting
> which had numerous supplements in the 80s (which now
> command a small fortune, rather like RQ products) and
> a very strong, but small, cadre of fans. There was an
> associated game called Harnmaster...
>
> Harn and HarnMaster focussed strongly on medieval
> realism, unlike RQ and Glorantha which were quite high
> magic and mythic. It was sort of like the Monty Python
> films "The Holy Grail" and "Jabberwocky" but without
> the humour.
>
> I remember my first game where, after a particularly
> tough set of encounters and problems the gross
> treasure was a sword, an orc (whom I captured) and a
> gold ring. I say gross treasure, because my
> character's sword broke during the battles.
>
> Despite the fact that your characters will be scraping
> the barrel trying to get enough money to stay fed and
> clothed, let alone buy a suit of armour, I quite like
> it.
>
> Also a percentile-based, roll-under system so
> evidently influenced by RQ as well ;-)
>
> More info here:
>
> http://homepages.peakpeak.com/~fedifensor/games/harn.htm
>
> HTH HAND,
>
>
> Lev
>
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